Something also to keep in mind is a problem with how we remember those encounters. You remember encounters from the old days, because they stick out when compared over lengths of time. When you think about such roleplays, you are probably picturing a handful of very specific cases which you remember the most and it gives a wrong impression on how things were back then.
The quality and amount of roleplay has, generally, stayed the same. It is just that most of our older-standing community members cannot dedicate as much time to it anymore.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(05-19-2016, 09:48 PM)Dr.Centura Wrote: What happened to the good old times when you could talk to anyone for a good few minutes about anything inRP no matter what faction you belonged to?
Nowadays it seems like you're only "allowed" to participate in RP if you're part of a legal organization. Even if you're doing nothing wrong and just trying to have a chat with some lawful players as an unlawful, most people will just straight up kill you even if you don't want to fight.
It's like you're not allowed to RP a personal character anymore but rather you're just your ID and people can't see past that. Someone literally told me that if I wanted to talk to people, I should be a Zoner. Really? Is that what this community has come to?
And just because you rephrase "engaging" to "surrender or be destroyed/charging weapons/..." doesn't mean it makes sense inRP or that it's all of a sudden acceptable to gun down anyone who shows up red on your radar. If you really want to do that, then go to Connecticut. That's the sole purpose of that system. But don't ruin other people's fun.
People seem to have lost the essence of RP. They don't make conversation for the sake of talking/having fun but rather to "justify" why they're going to kill you. And sometimes they can't even be bothered to do that. Everyone seems so deadset on doing exactly what they want that there's no more room for silly things like negotiations or talking your way out of a situation or even just explaining yourself.
Of course there are exceptions to this and there is still some good RP going on in this game but it's rare and far apart that you meet someone who's actually willing to engage in a conversation with you. I still love this game, I just wish we could go back to the days where good RP was more important than powertrading or PVP battles.
So you are saying that when my police character meet some unlawful alligned character, trying to arrest him is wrong RP, because good RP is to talk to him and when you will say you don´t want to fight, I should let you go freely. Because that´s "the essence of RP".
Uhm, what?
I am not pvper at all, nor blue messages hunter (because I rarely get any). My character actually did what you described few times. But it really should not be a norm. If you want to fly around and talk with people freely, you have to do it on some neutral affiliation. Roleplay of police officer (and lawfuls in general) is, believe or not, mainly about hunting/arresting bad guys and enforcing laws. That´s real essence of this roleplay role. Sure, you can add another layers about being honest or corrupted, about having sympathy to some unlawful group for some reason etc. But lawful RP role still isn´t about long talks about politics and stuff with saying "Good talk, have a nice day" at the end. Yes, it may happen, but it is definitely not a norm. And it should not be.
If you think it should be fine and "norm" to see Rogues to have casual talks with LPI, Hessians with RM or Corsairs with BAF, then it is opinion which I disagree with.
(05-19-2016, 09:48 PM)Dr.Centura Wrote: What happened to the good old times when you could talk to anyone for a good few minutes about anything inRP no matter what faction you belonged to?
Nowadays it seems like you're only "allowed" to participate in RP if you're part of a legal organization. Even if you're doing nothing wrong and just trying to have a chat with some lawful players as an unlawful, most people will just straight up kill you even if you don't want to fight.
It's like you're not allowed to RP a personal character anymore but rather you're just your ID and people can't see past that. Someone literally told me that if I wanted to talk to people, I should be a Zoner. Really? Is that what this community has come to?
And just because you rephrase "engaging" to "surrender or be destroyed/charging weapons/..." doesn't mean it makes sense inRP or that it's all of a sudden acceptable to gun down anyone who shows up red on your radar. If you really want to do that, then go to Connecticut. That's the sole purpose of that system. But don't ruin other people's fun.
People seem to have lost the essence of RP. They don't make conversation for the sake of talking/having fun but rather to "justify" why they're going to kill you. And sometimes they can't even be bothered to do that. Everyone seems so deadset on doing exactly what they want that there's no more room for silly things like negotiations or talking your way out of a situation or even just explaining yourself.
Of course there are exceptions to this and there is still some good RP going on in this game but it's rare and far apart that you meet someone who's actually willing to engage in a conversation with you. I still love this game, I just wish we could go back to the days where good RP was more important than powertrading or PVP battles.
So you are saying that when my police character meet some unlawful alligned character, trying to arrest him is wrong RP, because good RP is to talk to him and when you will say you don´t want to fight, I should let you go freely. Because that´s "the essence of RP".
Uhm, what?
I am not pvper at all, nor blue messages hunter (because I rarely get any). My character actually did what you described few times. But it really should not be a norm. If you want to fly around and talk with people freely, you have to do it on some neutral affiliation. Roleplay of police officer (and lawfuls in general) is, believe or not, mainly about arresting bad guys. That´s real essence of this roleplay role. Sure, you can add another layers about being honest or corrupted, about having sympathy to some unlawful group for some reason etc. But lawful RP role still isn´t about long talks about politics and stuff with saying "Good talk, have a nice day" at the end. Yes, it may happen, but it is definitely not a norm. And it should not be.
If you think it should be fine and "norm" to see Rogues to have casual talks with LPI, Hessians with RM or Corsairs with BAF, then it is opinion which I disagree with.
What is your definition of "arresting" someone? Is it destroying them or levying a fine and telling them to get out of here? And what are your grounds for arresting an unlawful if he isn't committing a crime? Do unlawfuls not have rights? What do Police expect you to do when they say surrender?
Freelancer, for the most part, is a distopian future, where the value of the human life is not really regarded as being much. You see this during the singleplayer campaign and you see this by reading about the ingame lore. There is no reason to arrest a criminal in the Freelancer universe. There is no such thing as rehabilitation for criminals. They are either slaved or they are killed - preferably the later.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
(05-19-2016, 10:26 PM)sindroms Wrote: Something also to keep in mind is a problem with how we remember those encounters. You remember encounters from the old days, because they stick out when compared over lengths of time. When you think about such roleplays, you are probably picturing a handful of very specific cases which you remember the most and it gives a wrong impression on how things were back then.
The quality and amount of roleplay has, generally, stayed the same. It is just that most of our older-standing community members cannot dedicate as much time to it anymore.
That probably is a big part of it and another factor is probably that the playerbase in general is just smaller. So percentage-wise it's probably still the same amount of quality RP but you just encounter it a lot less especially since players seem to cluster around certain central systems and you can't really go there as an unlawful without half the people there trying to blow you apart simply for being there.
(05-19-2016, 09:48 PM)Dr.Centura Wrote: What happened to the good old times when you could talk to anyone for a good few minutes about anything inRP no matter what faction you belonged to?
Nowadays it seems like you're only "allowed" to participate in RP if you're part of a legal organization. Even if you're doing nothing wrong and just trying to have a chat with some lawful players as an unlawful, most people will just straight up kill you even if you don't want to fight.
It's like you're not allowed to RP a personal character anymore but rather you're just your ID and people can't see past that. Someone literally told me that if I wanted to talk to people, I should be a Zoner. Really? Is that what this community has come to?
And just because you rephrase "engaging" to "surrender or be destroyed/charging weapons/..." doesn't mean it makes sense inRP or that it's all of a sudden acceptable to gun down anyone who shows up red on your radar. If you really want to do that, then go to Connecticut. That's the sole purpose of that system. But don't ruin other people's fun.
People seem to have lost the essence of RP. They don't make conversation for the sake of talking/having fun but rather to "justify" why they're going to kill you. And sometimes they can't even be bothered to do that. Everyone seems so deadset on doing exactly what they want that there's no more room for silly things like negotiations or talking your way out of a situation or even just explaining yourself.
Of course there are exceptions to this and there is still some good RP going on in this game but it's rare and far apart that you meet someone who's actually willing to engage in a conversation with you. I still love this game, I just wish we could go back to the days where good RP was more important than powertrading or PVP battles.
So you are saying that when my police character meet some unlawful alligned character, trying to arrest him is wrong RP, because good RP is to talk to him and when you will say you don´t want to fight, I should let you go freely. Because that´s "the essence of RP".
Uhm, what?
I am not pvper at all, nor blue messages hunter (because I rarely get any). My character actually did what you described few times. But it really should not be a norm. If you want to fly around and talk with people freely, you have to do it on some neutral affiliation. Roleplay of police officer (and lawfuls in general) is, believe or not, mainly about hunting/arresting bad guys and enforcing laws. That´s real essence of this roleplay role. Sure, you can add another layers about being honest or corrupted, about having sympathy to some unlawful group for some reason etc. But lawful RP role still isn´t about long talks about politics and stuff with saying "Good talk, have a nice day" at the end. Yes, it may happen, but it is definitely not a norm. And it should not be.
If you think it should be fine and "norm" to see Rogues to have casual talks with LPI, Hessians with RM or Corsairs with BAF, then it is opinion which I disagree with.
I agree with you Laura.C. Also what you've described can also be seen during the Single Player Storyline. You can see very good role play during the storyline.
Imagine for example a different story when you run for the first time from Manhattan.
You undock together with Junk O`Zane and a wing of Navy fighters comes fast from Fort Bush lane saying that you're "under arrest" and to "hold your position" just for shooting that guy on the landing pad, etc.
They come straight to get you, it's their duty to enforce the law, (infected or not).
EDIT: Original ingame storyline RP:
Planet Manhattan Orbit
Trent: What’s the plan?
Juni: First to Fort Bush and then from there to the Badlands. If they find the bodies on the landing pad, the Navy will lock down all trade lanes. We have to hurry!
Navy: This is the Liberty Navy! Cut your engines and prepare to be taken into custody.
Juni: Damn! They’ve blocked the Fort Bush trade lane? Come on, we’ve got to get out of here now! We have to get to West Point, it’s the only way out! The Unity is blocking the entrance! We’re surrounded! Trent, I don’t think we can get out of this.
It would be hilarious to see that wing of Navy fighters stop near Trent and Juni and ask them about what's going on and how's life as a freelancer or life as a fugitive...
You shouldn't talk much with the enemy, only duty discussions.
Also agreed with sindroms. You got that right
(05-19-2016, 10:38 PM)sindroms Wrote: Freelancer, for the most part, is a distopian future, where the value of the human life is not really regarded as being much. You see this during the singleplayer campaign and you see this by reading about the ingame lore. There is no reason to arrest a criminal in the Freelancer universe. There is no such thing as rehabilitation for criminals. They are either slaved or they are killed - preferably the later.
So you are saying that I can't RP a rogue just because i'm no good at PVP? That my only interaction with others can be getting shot?
So to have a chance to avoid PVP i have to leave Disco or stick to playing a zoner?
Talking has always been a big part of the game. "not talking with the enemy is good"? Then please allow engaging without any sort of warning if its all the same to you.
Btw. In the singleplayer storyline the rheinland fighters often attacked you without even saying a word...
But this cant be the foundation of a fun roleplaying game. In the campaign it doesnt matter because all of them are NPCs.
But here i think everyone should have the opportunity to have some fun.
If you chose an ID with many enemies, expect to be shot at where those enemies are frequent. Don't want to? Fly away or chose an other ID. Seems to be pretty logical action-consequence pairing, I don't get what's hard to understand. Ever thought that it's not lack of RP, but actually RP itself if your criminal character gets shot at by lawfuls?