that velocity increase of 100 makes them more likely to hit but they cost twice the energy so missing can hurt you more
mortars are more friendly to your core, you can shoot them all day,
so it hurts you less if you miss
and heavy mortars are higher risk, but bigger reward if you manage to land them,but at max range its not that big of an advantage,up close (under 3.5k) if cerbs are involved you are more likely to lose if you fire that mortar and waste potential cerb energy
Its probably not the biggest difference but it is a difference for sure. I did not test it in combat yet but the HM and Mortar speed difference is very noticeable as are differences on fighter guns even if only 50m/s.
Anyways if its intended we will have to see how it works out. I just wondered what reason there might be for this.
That's ridiculous. Honestly, not really fair. Keep the guns the same, Gallia already wins most of its engagements. Doing this only makes it a little more impossible to beat the GRN in events. Pretty sure a speed like that is noticeable as well. When you're used to a speed of weapons, and then it changes, you notice.
I realized my sig doesn't work well here. But, it was before the buff, and before I was admitted into the BAF|A. I wish it was up to date with my name but oh well, and wish it had Wesker's ship on it instead. Yeah, Wesker will hate you less now.
Probably.
1. If Kirks had the upper hand, then why does Gallia win most if not all its cap pews? (I'm talking about events. But I haven't been to many so maybe I'm wrong here).
2. But for me, yes, maybe I'm not in such a position to be complaining. Most likely not. I guess I'll put up with it, and adapt.
3. Now, I'll try my best to not whine about the buff anymore, even if I lose a valor pew. Mark those words. Copy them somewhere and use them if I complain. But if you lose a kirk pew, do not blame Antonio about nerfing your cerbs and battleship missiles either.