The following are the ranks of the Group from the highest to the lowest.
- If ship type is not mentioned the basic ships of the Group are the Atlas- and the Celestra-class, leading members can command up to gunboat class. -
Ranks commanding both groups:
Director - Head of the Group, managing the staff members and the main research projects. Vice Director - Second in lead, the main responsibility is for logistics, but also participating in research. Managing the trade contracts.
Research group:
Professor - Third in the chain with the Security Chief. Managing the internal research of the Group. Scientist - Apprentices become Scientists after applying to the Research group. Mainly helping the Professor in the given tasks.
Logistic group:
Security Chief - Third in the chain with the Professor, leading the Logistics. His task is to make sure about the safety of deliveries. (Up to gunboat class) Security Member - As the name says the Security Member is piloting a combat vessel for escorting heavy utility vessels. (Up to fighter class) Member - Young Apprentices can become a Member after one month in the Group and applied to the Logistics.
Groupless:
Apprentice - Fresh member of the Group, has to learn from the higher ranked members if they want to become a Scientist or a Member later on.
The relations with other people is really similar to the Crayter Republic's relations since the Malcolm Group is a company under them, but there are some exceptions.
Quote:Pilot carrying this lawful ID is enlisted in the Colonial Military, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.
- Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan
- Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
-We are limited by our own rules down to gunboat class-
IFF: Crayter Republic
Quote:The Crayter Republic began many centuries ago as a first attempt to colonise the worlds beyond Sol. We settled in a sector named Crayter and flourished into a large nation. Close to the eighth century (by the Sirian time-line) we were exiled from the Crayter Sector by a natural disaster of unthinkable proportions. We managed to find and arrive in Sirius in 801 A.S. based on effort and a bit of luck.
Being initially shunned as outsiders, we fought hard to claim a small piece of Sirius as their new home. After struggling throughout the entire Sirius sector, we found a decent start in Bretonia with the help of Planetform. But, were soon forced to leave and eventually reached the Taus. Becoming allies of the Independent Miners Guild, we turned the system of Tau-44 into our home. This, however, only lasted until Gallia emerged into Sirius. The Crayterian people fled so that they may live to fight another day.
Our second exodus brought us to Coronado, our current capital system. As Planet Yuma flourishes, so does the Crayter Republic, which continues to fight against the Gallic conquest. We've recently reclaimed Tau 44 and press our advantages as best we can.
ID if we gain officialdom: Malcolm Group ID
Quote:Pilot carrying this lawful ID is a member of the Malcolm Group and serving the Crayter Republic with hard efforts, who:
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect Crayterian allies, or in defense of a base of the same affiliation within the Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence.
- Can complete trade contracts out of their Zone of Influence.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.
- Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan
- Allowed ships: Fighters, Freighters, Transports, Gunboats