[10:59:21 PM] aerelm: It's 50 mins mining, 30 mins hauling
[10:59:30 PM] aerelm: about 42mils profit in the end
[10:59:49 PM] aerelm: If you haul in 5k that is
[11:00:15 PM] aerelm: so it's about the same 30mils/hour I get on my usual trade runs
[11:00:21 PM] aerelm: which kinda defeats the whole purpose of mining
[11:00:27 PM] aerelm: cause its now too risky for its profit
[11:00:56 PM] aerelm: The profit was good enough the way it was before all this last mining drama
[11:01:43 PM] aerelm: it wasn't -That- much higher than trading (like it used to be back during the early mining days) but it was still worth the risk you'd take with sitting in a field that everyone knows about
[11:02:02 PM] aerelm: so pirates could come and rape you, your cargo and your mom without having to look around
I'm not Q_Qing, I'm using simple logic here.
Mining is meant to be more profitable than trading. Why? Because You'll have to sit in an specific place, actually shoot rocks and hit, collect the loot and sell. During this process, you can't go AFK (Unlike trading) unless you can somehow magically be AFK and shoot rocks as well, and also (Maybe the 'worst' part), you as a miner are not the only one who knows about the field - Pirates do too. So, mining takes much more effort than trading, and also has a much higher risk.
- If a pirate sits on a lane in high traffic system, a trader can still go around him and make the same profit more or less, even if they get caught, refuse the demand and die, they can still return to system right away and continue trading. This system, gives you 30 millions per hour profit.
- If a pirate sits in a mining field, a miner has only two choice: Stop mining, or get caught. And when caught, they have only 2 options most of the times: Pay the pirate, or stop mining for 4 hours - No matter if you die or get out of there alive. This system, gives you 30 millions per hour profit.
Now please tell me why should someone even bother mining with these new sets of prices, which in some cases make mining less profitable than trading? (BMM mining Beryllium Ore in Tau-23 as an example, which gives you about 20 millions per hour now, even if one is stupid/lolwut enough to cut through Kusari to go to NB)
I'm not saying mining should have double the profit of a standard trade run (Like it did back during the early mining mod days), but after trying 3 different mining fields in 3 different Hegemons, I have to say if you're not mining with a 'Top-notch' ID/Ship/Field combo, you're screwed.
I'm one of those who prefers less busy mining fields, and after mining with Hessian char in o11, Samura char in Leeds and also BMM char in Tau-23, I have to say doing one run on each of them left me with a "I'm better off doing my old trade route" feeling, which shouldn't be the case with mining if you ask me.
Now if -that- is what the Dev team had in mind when applying these latest mining changes, all fine with me... If not, I believe this could use a fix. Prices were good enough before all this last drama, I don't see why would there be the need for a 'double nerf' when it comes to mining - Both limiting the fields and reducing the prices. Back before these last changes, mining had the average 40 - 50 mils per hour profit, which was reasonable if you ask me, taking all the risks mentioned above into account, and comparing it to a completely legal and pirate-free 30 mils/hour trade route.
Right now... Trading is much more profitable, safer and easier. You can just F3 -> F2 and go AFK or tab out to skype, pirates will ask you for just 2mil, and even if you die, you can just hit respawn and continue with what you were doing.
When mining, you'll have to sit in a field for at least half an hour, get to deal with "u minar u 20milRdai" pirates twice a run, and if you die you're off for 4 hours, unless you're a powerminer who has 10 Hegemons, each parked in a different system... And in the end, get pretty much the same profit as trading in best case scenario.
[10:59:21 PM] aerelm: It's 50 mins mining, 30 mins hauling
[10:59:30 PM] aerelm: about 42mils profit in the end
[10:59:49 PM] aerelm: If you haul in 5k that is
[11:00:15 PM] aerelm: so it's about the same 30mils/hour I get on my usual trade runs
[11:00:21 PM] aerelm: which kinda defeats the whole purpose of mining
[11:00:27 PM] aerelm: cause its now too risky for its profit
[11:00:56 PM] aerelm: The profit was good enough the way it was before all this last mining drama
[11:01:43 PM] aerelm: it wasn't -That- much higher than trading (like it used to be back during the early mining days) but it was still worth the risk you'd take with sitting in a field that everyone knows about
[11:02:02 PM] aerelm: so pirates could come and rape you, your cargo and your mom without having to look around
I'm not Q_Qing, I'm using simple logic here.
Mining is meant to be more profitable than trading. Why? Because You'll have to sit in an specific place, actually shoot rocks and hit, collect the loot and sell. During this process, you can't go AFK (Unlike trading) unless you can somehow magically be AFK and shoot rocks as well, and also (Maybe the 'worst' part), you as a miner are not the only one who knows about the field - Pirates do too. So, mining takes much more effort than trading, and also has a much higher risk.
- If a pirate sits on a lane in high traffic system, a trader can still go around him and make the same profit more or less, even if they get caught, refuse the demand and die, they can still return to system right away and continue trading. This system, gives you 30 millions per hour profit.
- If a pirate sits in a mining field, a miner has only two choice: Stop mining, or get caught. And when caught, they have only 2 options most of the times: Pay the pirate, or stop mining for 4 hours - No matter if you die or get out of there alive. This system, gives you 30 millions per hour profit.
Now please tell me why should someone even bother mining with these new sets of prices, which in some cases make mining less profitable than trading? (BMM mining Beryllium Ore in Tau-23 as an example, which gives you about 20 millions per hour now, even if one is stupid/lolwut enough to cut through Kusari to go to NB)
I'm not saying mining should have double the profit of a standard trade run (Like it did back during the early mining mod days), but after trying 3 different mining fields in 3 different Hegemons, I have to say if you're not mining with a 'Top-notch' ID/Ship/Field combo, you're screwed.
I'm one of those who prefers less busy mining fields, and after mining with Hessian char in o11, Samura char in Leeds and also BMM char in Tau-23, I have to say doing one run on each of them left me with a "I'm better off doing my old trade route" feeling, which shouldn't be the case with mining if you ask me.
Now if -that- is what the Dev team had in mind when applying these latest mining changes, all fine with me... If not, I believe this could use a fix. Prices were good enough before all this last drama, I don't see why would there be the need for a 'double nerf' when it comes to mining - Both limiting the fields and reducing the prices. Back before these last changes, mining had the average 40 - 50 mils per hour profit, which was reasonable if you ask me, taking all the risks mentioned above into account, and comparing it to a completely legal and pirate-free 30 mils/hour trade route.
Right now... Trading is much more profitable, safer and easier. You can just F3 -> F2 and go AFK or tab out to skype, pirates will ask you for just 2mil, and even if you die, you can just hit respawn and continue with what you were doing.
When mining, you'll have to sit in a field for at least half an hour, get to deal with "u minar u 20milRdai" pirates twice a run, and if you die you're off for 4 hours, unless you're a powerminer who has 10 Hegemons, each parked in a different system... And in the end, get pretty much the same profit as trading in best case scenario.