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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Outcast Light Fighter Concept Model

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Outcast Light Fighter Concept Model
Offline massdriver
02-19-2012, 10:12 PM, (This post was last modified: 02-21-2012, 01:01 AM by massdriver.)
#1
Member
Posts: 698
Threads: 34
Joined: Dec 2009

Here my vision of outcast light fighter. I tried to make it look like FL box style. Original textures, 2k polys, less details, more shape. If you like it I'll continue to make OC snub line in same style.

HF and LF.
[Image: JFrp1.jpg]

Black version.
[Image: QhbeF.jpg]

Original BW.
[Image: eDck5.jpg]
[Image: QLqbb.jpg]
[Image: kTWCa.jpg]
[Image: PoVSV.jpg]
[Image: eMfZv.jpg]

[Image: UHiNafb.png]
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Offline Ursus
02-19-2012, 10:15 PM,
#2
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

very reminiscent of tridente on styling, good work

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Implosion
02-19-2012, 10:15 PM,
#3
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

I like the red cross thing.
Although,the nose reminds me of the Lane Hacker Light Fighter for some reason though.
But all in all,a beautiful model.

[Image: Implosion90.gif]
| [Youtube Channel] | [Daniels] [X] [X]  | [Jessica Scarlet] |
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Offline Durandal
02-19-2012, 10:17 PM,
#4
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Cockpit looks kind of odd. A bit too.. rounded, almost. It's also gigantic looking but it's an LF so whatever.

Where are the gunmounts? You're supposed to model those on for consistency.

And nuke the maltese crosses on the tail. Having them on the wings is plenty to show who the ship belongs to.

I'm also not digging the assymetical textures down the center line. Only makes sense on caps really, a fighter should be completely mirrored.

Anyway it's fine else.
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Offline Veygaar
02-19-2012, 10:18 PM,
#5
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

Excellent. Probably the best pure OC model I've ever seen.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Bloody Reverb
02-19-2012, 10:19 PM,
#6
Member
Posts: 269
Threads: 5
Joined: Nov 2010

Its Awesome but!....

Take it slowly
Put weapon slots on it
Give it to devs
put it to 4.86(4.87)
And give it to mee cuz i want eet!


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Offline kikatsu
02-19-2012, 10:21 PM,
#7
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Oh that is a beauty! I am loving the shape of it, especially the Tridente style tail
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Offline massdriver
02-19-2012, 10:28 PM,
#8
Member
Posts: 698
Threads: 34
Joined: Dec 2009

' Wrote:Cockpit looks kind of odd. A bit too.. rounded, almost. It's also gigantic looking but it's an LF so whatever.

Where are the gunmounts? You're supposed to model those on for consistency.

And nuke the maltese crosses on the tail. Having them on the wings is plenty to show who the ship belongs to.

I'm also not digging the assymetical textures down the center line. Only makes sense on caps really, a fighter should be completely mirrored.

Anyway it's fine else.

it's just a concept that I made recently as an answer to OC custom snubline, that's why I didnt add gunpoints.

[Image: UHiNafb.png]
  Reply  
Offline Stefz
02-19-2012, 10:33 PM,
#9
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

This has my approval. I'd like if you continued to make other snubs.

[Image: LYB774k.jpg]
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Offline kikatsu
02-19-2012, 10:35 PM,
#10
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

I am interested to see if you make a VHF or HF for them... I mean I can see you maybe making a triple winged ship, one wing up, two angled down, you know, matching that tail shape almost?
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