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  Discovery Gaming Community Rules & Requests Rules
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Gallic Junkers in Gallia

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Gallic Junkers in Gallia
Offline Snoozzzer
06-28-2012, 08:34 PM,
#1
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[font=Comic Sans Ms]Why can't the Gallic Junkers pirate or destroy Sirians in Gallia? They're agents of the crown, fiercely loyal to that house and anti council.

Was this an oversight on the part of the dev team, and will be amended? It'd be a shame to have to leave Gallia to destroy enemies of the crown

[Image: 66tD8j6.png]
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Offline SnakThree
06-28-2012, 08:37 PM, (This post was last modified: 11-09-2014, 09:54 AM by SnakThree.)
#2
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Offline Snoozzzer
06-28-2012, 08:39 PM,
#3
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[font=Comic Sans Ms]I think that having been spies and agents of the crown, the argument that Gallic Junkers can be classified as Gallic forces themselves.

[Image: 66tD8j6.png]
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Offline SnakThree
06-28-2012, 08:44 PM, (This post was last modified: 11-09-2014, 09:54 AM by SnakThree.)
#4
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Offline Gentlefood
06-28-2012, 08:50 PM,
#5
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The Gallic Junker ID has only one thing going for it. And that's the ability to pirate anywhere in Sirius. The downside is, they have crap for tech, have to fly great distances to even rep their ships (Need a triple bribe as missions don't work), and to get a useful/usable ship they have to travel to Sirius to get it. Plus GJs are universally hated, and inRP don't really have much going for them.

Best they can do is be privateers for Gallia. Which I honestly suggest the ID be amended to be.

[Image: KlausWeissSig_zps042b0bc1.png]
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Offline Hone
06-29-2012, 11:17 AM,
#6
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I agree, in the same way bret privateers can destroy enemies of Bretonia inside Bretonia, GJs should be able to destroy enemies of Gallia inside Gallia.

User was banned for: Griefing others
Time left: (Permanent)
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Offline SnakThree
06-29-2012, 11:41 AM, (This post was last modified: 11-09-2014, 09:54 AM by SnakThree.)
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Offline lw'nafh
06-29-2012, 11:45 AM,
#8
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' Wrote:Privateers have limited ZoI. That, and Sirius don't have 4xxx transport with CD and CM to pirate.

Do think about balance.
On the other hand, it'd be nice if you would think of the RP.

After all, this is an RP game.

You know, roleplaying.

Assuming the role of a character, and playing it.

And I also believe Gallic Junkers should be able to pirate Sirians in Gallia. It does seem to suit their roleplay.

:cool:

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Offline SnakThree
06-29-2012, 12:04 PM, (This post was last modified: 11-09-2014, 09:54 AM by SnakThree.)
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Offline lw'nafh
06-29-2012, 12:06 PM,
#10
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' Wrote:Yes. Indeed. Roleplay. The universal argument.

Maybe there are some roleplay reasons that GJ are prohibited to apprehend sirians in Gallia.
Maybe, but I haven't seen them.

And I could make the same passive-aggressive comment bout 'balance' being the universal argument.

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