The bit where both PLAYERS have killed each others CHARS, on different chars, and are forced to look at each other, neither able to attack (although I suspect that could be got around, simply by an agreement,) seems especially weird.
Although I appreciate the good intent behind allowing people to return to the system they were killed in - increase activity- it MAY be simpler to have dead players stay out like old times.
User was banned for: Griefing others
Time left: (Permanent)
I have a one question here. If it has been asked in the last 10 pages ( though I have checked the first two pages), I apologise for that.
Suppose Player A on A1 engages Player B on B1. The latter dies, and being angry he choose to switch character and take revenge. Now Player B moves to totally unrelated B2 character, lets say on a more powerful ship and engages Player A, within 2 hours and on a different or same system. For the sake of protecting his or her hidden identity lets say Player B engages Player A in different system, then how will Player A can even suspect him. The best he can do is ask Admins to check the logs to identify if Player B has this B2 character.
Admins who already have their hands full, may not look into this scenario and on a daily basis I am not sure they can since they must be receiving a lot of stuff as a part of their daily quota.
If this is a valid scenario, then is there a solution exist for it. Again I apologise if it has been asked before.