11-18-2018, 06:06 PM
Captain's Log: Weapons Research
I have spent many of months only keeping these designs to myself and never have I attempted to record them officially until now. It was imperative to keep this as secret as possible due to the importance of this project. The Amenhotep needed a boost In its offensive power and with the IRG power cell I was able to make this dream a reality. The Power cell is only ment to aid the Osiris Power Core in powering the weapons, as these new prototypes call for more energy they also deal a lot more damage in more ways than one.
I came across Kinetic Turrets that where used back in the Sol Era and while their shield damage capabilities are not up to par with todays standards they prove extremely effective against hull plating. It was at this point in time I used Outpost Ozymandius, our Sanctuary and Base of operations to create two of these devastating weapons. One would think Nomadic Shells are not prone to weakness against these old style era weapons they in fact make incredible holes in the Nomad Marduk and Ish'Tar class vessels. These weapons are highly dangerous for my crew to load and reload its ammunition and It causes extra weight in having ammo stored on the Amenhotep but the damage output is so High I have chosen to take that risk.
With Weapons that cant do major shield damage comes these two new designs I have came across in my time roaming the Sirius sector looking for Nomads. The Battleship Auto Pulse weapons prove to be one of the most superior shield disintegrators I have ever come across in my life. The Down side to these weapons are as follows, Virtually no hull damage can be done, and the only mountable location suitable for these weapons are Primary Slots designated to my Liberty Battleship Primaries. The loss of these primaries will be noticeable but the capabilities of downing shields quicker will allow the Kinetic Turrets to do their job. Low energy and efficient they will not be hooked up to the IRG Power Cell as the weapons do not draw much power to fire.
With the loss of a few Liberty Primary weapons I noted that we need to increase the damage out put of the rest of our primaries, however with the current state of the weapons now, any increase will cause them to over heat and explode. So I came across Battleship Sledge turrets that have a shorter range but a higher out put in damage. The issue I have come across is the power, and we had no choice but to add the IRG Power cell to help our core fire them. High Damage and Energy always poses a threat to other main components in any vessel and the Osiris is no exception. So With this Power cell doing most of the heavy lifting it puts us in a good position and keeps us versatile.
Next in the long line of weapons research comes the Thumper Turret. This high velocity, high refire and high energy consuming weapon is designed to take on smaller capital vessels with enough spread to account for dodging. These weapons have no known origin and I came across one of these during my time in the Omicrons. With ample time and opportunity within the Insurgency I have been able to design three more to complete a set of four. Only time will tell how effective this will be against our enemies.
Lastly we have EMP Flak Turrets that specialize in de-shielding Fighters while retaining the ability to deflect incoming projectiles. It is a fairly straight forward prototype that my engineers was able to cook up for the Osiris. Only time will tell if these turrets prove useful or a waste of time.
We will have to be extremally careful when in combat as to not damage these prototypes to much due to their expensive and limited materiels. I doubt I will be able to produce more.
Jonathan Kalh
Captain of the Scarab|CV-Amenhotep
I came across Kinetic Turrets that where used back in the Sol Era and while their shield damage capabilities are not up to par with todays standards they prove extremely effective against hull plating. It was at this point in time I used Outpost Ozymandius, our Sanctuary and Base of operations to create two of these devastating weapons. One would think Nomadic Shells are not prone to weakness against these old style era weapons they in fact make incredible holes in the Nomad Marduk and Ish'Tar class vessels. These weapons are highly dangerous for my crew to load and reload its ammunition and It causes extra weight in having ammo stored on the Amenhotep but the damage output is so High I have chosen to take that risk.
With Weapons that cant do major shield damage comes these two new designs I have came across in my time roaming the Sirius sector looking for Nomads. The Battleship Auto Pulse weapons prove to be one of the most superior shield disintegrators I have ever come across in my life. The Down side to these weapons are as follows, Virtually no hull damage can be done, and the only mountable location suitable for these weapons are Primary Slots designated to my Liberty Battleship Primaries. The loss of these primaries will be noticeable but the capabilities of downing shields quicker will allow the Kinetic Turrets to do their job. Low energy and efficient they will not be hooked up to the IRG Power Cell as the weapons do not draw much power to fire.
With the loss of a few Liberty Primary weapons I noted that we need to increase the damage out put of the rest of our primaries, however with the current state of the weapons now, any increase will cause them to over heat and explode. So I came across Battleship Sledge turrets that have a shorter range but a higher out put in damage. The issue I have come across is the power, and we had no choice but to add the IRG Power cell to help our core fire them. High Damage and Energy always poses a threat to other main components in any vessel and the Osiris is no exception. So With this Power cell doing most of the heavy lifting it puts us in a good position and keeps us versatile.
Next in the long line of weapons research comes the Thumper Turret. This high velocity, high refire and high energy consuming weapon is designed to take on smaller capital vessels with enough spread to account for dodging. These weapons have no known origin and I came across one of these during my time in the Omicrons. With ample time and opportunity within the Insurgency I have been able to design three more to complete a set of four. Only time will tell how effective this will be against our enemies.
Lastly we have EMP Flak Turrets that specialize in de-shielding Fighters while retaining the ability to deflect incoming projectiles. It is a fairly straight forward prototype that my engineers was able to cook up for the Osiris. Only time will tell if these turrets prove useful or a waste of time.
We will have to be extremally careful when in combat as to not damage these prototypes to much due to their expensive and limited materiels. I doubt I will be able to produce more.
Jonathan Kalh
Captain of the Scarab|CV-Amenhotep