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First of all, I would like to apologize for the misunderstanding. When I initially responded, I was somehow under the impression that K’Hara was proposing we would be seen as hostile. This was a mistake on my part. I will ensure that I fully understand something before responding, or ask for clarification, going forward.

As stated by Dimon, the rephack was previously -.55. In reality, we think this probably fits better for K’Hara. We don’t want docking rights anyhow - that simply doesn’t fit in any RP.

The rephack will be updated to account for this. Once again, this will not happen until tomorrow.

Second, we want to ensure that our threads are kept positive, in the future. We believe that K’Hara have brought some positive feedback to the table. We intend to create an environment where we grow with the community, and make things fun for all. To do so, we need an environment where people are comfortable addressing issues. Therefore, we ask that everyone try to keep this thread, and our feedback thread, professional and positive.

We look forward to playing with you all.

Thank you.
Good evening,

We were able to get everything updated earlier than expected. In order to be as thorough as possible, we’ve appended an additional line to the ID, stating we can not dock at nomad bases.

(01-30-2018, 11:55 PM)The Commune Wrote: [ -> ]The pilot using this unlawful ID is a member of the Commune who:
  • Can attack anyone in self-defense or to assist Nomads or Wild anywhere.
  • Can attack any ship within their Zone of Influence, except transports.
  • Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
  • Can treat any ship carrying Artifacts, Stabiline, Azurite, or Nomad Remains as combat targets within their Zone of Influence.
  • Can treat any ship equipped with Nomad equipment anywhere as combat target and engage them, except if they have a Wild or Nomad ID (any variant).
  • Cannot dock on Nomad bases.
  • Cannot escort traders, except if they carry Slaves or Cardamine.
  • Zone of Influence: Omicrons, Taus, Sigmas, Liberty, Bretonia, Baffin, Coronado, Cortez, Magellan, Drake, Unknown.
  • Allowed Ships: Fighters, Freighters, Transports, Gunboats.

In addition, we’ve addressed the primary concern by changing the rephack line, as follows

(01-30-2018, 11:55 PM)The Commune Wrote: [ -> ]<Nomads/Nomad Guardians rephacked no dock -.55, Wild rephacked to full friendly with docking rights>

We will also begin conversations with other factions to verify our diplomacy is properly aligned.

Please let us know if this resolves the issue.

Thank you.
This makes little sense and would severely limit in-game possibilities:
Cannot escort traders, except if they carry Slaves or Cardamine.
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Short public note, since we have this discussion raised. Me and don't mind the Commune having a positive rephack with the Wild that would allow them to dock.
Good morning,

So, , that’s good feedback. We initially put that line in because we have less interest in trading, now. In addition, if we do go on to trade, we really only see Cardamine and Slaves fitting in with our RP, and where we plan to take it in the future.

Are you saying that this line will limit our interaction with other players and factions? It’s possible that we could have an event where we, for example, have to escort a transport full of some commodity to carry out RP we are doing at the time, so you are probably on to something here.

and - we wanted to take a second to again thank you for the support.

We look forward to hearing more.

Thank you.
What I mean it is useless ID line that does nothing but inhibit Commune should they be required to escort allied trade ship without those two commodities. It should just be deleted.
Apart from the obvious combat/pvp allowances, I never understood why this faction flies Outcast IFF and Outcast ID.
You never appeared nor seem to play Outcasts.
Care to shed some light on that?
Good afternoon, ,

We have discussed it, and all agree with your point. That line is getting removed from the ID.

We really appreciate all of the feedback we have been getting. Please feel free to share anything else.

Thank you.
(01-31-2018, 07:22 PM)Skorak Wrote: [ -> ]Apart from the obvious combat/pvp allowances, I never understood why this faction flies Outcast IFF and Outcast ID.
You never appeared nor seem to play Outcasts.
Care to shed some light on that?
This is a good question, and I would agree this issue isn't clarified enough.

This is, of course, owing to some 7 (more or less) years of game time, in which we drifted closer and closer in alignment with Malta. As such, we've been at different times allies, business partners, neutral bystanders and even subordinates to various OC factions. And other than the fact that about half of our faction's personnel are Maltese, as is elaborated in the lore, we've also become Outcasts by association, in a way. It wouldn't be wrong to say that the Commune considers Malta its home to an extent, as was made evident in various defense situations and even in political crises, where we always defaulted on the choice that ensured we would never have to square off and fight Maltese people. Even when we didn't particularly like it. Which is something of a rare and uncharacteristic display of sentimental attachment for a people that gave us refuge when we needed it most.

Thank you for your feedback. Do we need to elaborate further?
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