(04-12-2018, 12:44 PM)St.Denis Wrote: [ -> ] (04-11-2018, 07:40 PM)PRJKTLRD Wrote: [ -> ]Do not consider this anything negative. Last time, we waited for 4 months, instead of two to get our announcement instead of written two months, as you stated in the rules.
This resulted in people, starting to believe you do not value our hard work enough, and we really had some awesome projects in past. Like Terminus cell had 5 active members and each of them had their own project ongoing.
But those same people lost motivation and their activity dropped, due to the waiting. They felt they were doing all this hard work (i mean, Commune became their primary faction then) for nothing. And then, when our activity dropped, you decided to give us green light but, all that for nothing. It didn't helped.
The group died in next 30 days because people already left the faction. Soon afterward I decided to leave too.
(04-11-2018, 08:20 PM)Chrysalis Wrote: [ -> ]Thank you for the kind words, and for the honesty. Frankly, it all boils down to the time and effort invested into this faction (and its previous iterations) throughout the years. After a while, you just fall in love with the characters you're playing, and the story you're trying to tell, that just quitting isn't an option that's out there. I think you might sympathize with that, seeing how NO- is back again; A faction I, and presumably many others, recall very well from several years ago.
These points are based on me as a Player and not as an Admin (hence no green text).
Looking at the quotes, above, I cannot understand how a Faction gets demotivated if they don't become Official or if it takes a bit longer than you want.
If you like your RP and the Members enjoy their Roles and playing the Game, with these Characters, why would they get demotivated?
I play Characters because I enjoy the Characters, not because they are in an Official Faction. My longest played Characters are not even in Official Factions and will never be.
Granted, achieving Officialdom can be the pinnacle of achievement (if that is what floats your boat), but the strength of a Faction should not be in whether it achieves this pinnacle, but in the strength of its Players and their continuing 'want' to play those Characters.
Over the years, I have seen many Factions achieve Officialdom, who then slowly but surely fade in to obscurity. They appear to 'rush' in to Officialdom (activity is great up to achieving it and for a short period afterwards and then fades).
It almost appears to be that the goal is to achieve Officialdom and not to have a lasting Group, which, to me, is the wrong way to look at things.
Anyway, I wish you good luck.
And if you don't achieve the 'pinnacle', don't give up.
Hey man, it's always good to see a member, that is also an admin, giving his honest opinion on something and out of his experience. And you hit the bull's eye there with some points.
Last time we've made a mistake because we launched pretty high leveled RP projects and we didn't wait for official status and then do them. It included custom battleship, a gun derived directly from the hybrid technology, the prototype engines based on an Azurite and many more.
When I made that bump above to an admin team, however, I didn't speak of any demotivation currently in the Commune. I noted how opposite actually happens, and how it went over what I initially thought it would be like.
It wasn't either my initial plan to come back to Commune. It was the members, that remained after the last loss of the officialdom and our inactivity. But those weren't any of the high RP project guys. Those guys were the ones who got demotivated, and we simply, without any RP projects, didn't see our existence any... meaningful.
But after maybe half of the year, I was being constantly bumped on skype by those, who remained. The Skype chat was still alive, but silent. Those guys were mainly players whose characters were soldiers, not scientists or diplomats. And with them, asking to last time try out, we rebooted.
We've carefully inspected all aspects of our group that needed to be fixed, and we went straight onto that. The first reason is that we, the leadership or the HC, abandoned our own, unique ways of functioning and maintaining as we believed that was the correct thing, to generalize with any other faction. But, we got over-clogged with the RP projects, unfinished and pilled up, with seeing no end in those.
So this was all considered, discussed before we even decided to reboot. It took us like, a month of setting up. We agreed that it was best to begin with light stuff, casual loging in the game and acting as a "outcasts", using the political change on Malta.
With the time, as we saw that there was certain bump of activity generally, like other people showing up once again and other factions too, we decided to tag up again and begin diplomatic talks with whoever we could.
As we set up the official request, after two months of casually flying around, some events begun happening, like few skirmishes with Colonial Remnant or Crayter. Kudos to those guys. We also saw Nomad factions, like K'Hara and Vagrants, starting to be active again.
Iseijin and Das Wilde begun to log too. We often are seen with them in joint raids. So because of this, I am mostly glad. I feel like our faction is contributor to the activity of the others, allied or not. People like to shoot together with us, and people like to shoot us.
So instead of going maximum effort at first moment, like last time and then burning out, we've this time instead decided to go slowly, step by step and eventually, when we would reach out official status, we would then, get onto those RP projects too, since we expect them to not only, be on the forums but also, maybe even someday find themselves in the game. And this plan is going pretty well.
You see, we have more activity than ever before, and just in three months. It raised slowly, with the time. Nobody feels burnt out but rather, feels motivated more than ever. Everyone wishes that official request, because it would this time be our jumping point, where we would again begin our serious high RP projects, unlike last time when we simply burned out before even reaching the official status.
One of the reasons for that burn out was, because people were instantly dedicated with high RP projects but they didn't spend any time in the Commune before. It was like being dropped in the lion's pit. This time, with this gradual build up, people are trough their work naturally showing off their capabilities and specialisations or wishes, which will later on determine what they would do.
edit: Basically, my bump to admin team wasn't any... note of any demotivation. It was just expressing my fear, and what happened last time. This time, things are different and I just wanted to bring that out.
edit 2: There was a lot of people, that remained withnin Commune, like me too, who didn't find any other joy to play on other sides because, we simply "let our roots here" with this group. People in it evolved from newbs to solid players, just like me years ago. In previous times, it was always me who pushed the faction forward but this time, it is different. It was their wish, not mine but as I realized the whole picture, I returned.
It was like a filter. Those who didn't found their place for Commune, or weren't for this group simply dissappeared. Those who were for this group remained, and now, we've found ourselves with complete membership, that only consists of those, caring for the group and pushing it forward, unlike previous times when we had that other side too, and we had high expectations from them but they weren't capable to reach those expectations.