Discovery Gaming Community

Full Version: Rule 5.7 and the Trader Exception
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
The poll should be self-explanatory. At question here is if the rule exception for traders should be removed, requiring them to abide by rule 5.7 the same way combat characters do.


We welcome debate on this topic, we'd prefer people speak their minds than just silently vote. Keep it civil however, trolling, insulting, the perpetual Trader vs Pirate forum war are not welcome here. Think before you post.
The exemption harks back to the days of 4.84 when there was all of three good routes to trade. Now we have a much better economy system, thank you Xoria, we just don;t need the exemption. Plenty of options, plus it would mean pirates actually got paid and we'd see a lot less "It's better to just let you kill me."

As traders are pretty much required to fly through systems to do their job, they should still be allowed to travel even if they were killed there. They don't have the same fighting capabilities as everyone else does, as they are put at the "paper-thin money-cow with water guns" end of the food chain, so I say that it would not be fair to have them suffer even worse. Every encounter with a pirate who wants to kill a transport will in 90% of the cases end with a dead transport no matter what.

Regarding base supplying though I think they should not be allowed to dock on a base under siege within the 4 hour window. Or all base besiegers - including capitals - should be a allowed to shoot them if they try to go for the base.


++EDIT:
The problem is, for example, if you kill a Rheinland trader in O3 or O7 and he was docked in Bretonia, he can't do much anymore without going the quite ooRP route through O-5/O-11. If every systems could be gone around without using iRp-weird routes I'd have nothing against such change.
In the Oberhausen siege, it was kind of awkward to see the same trade ship pop up again and again. It felt like a bad dream and it also likely led to situations which will prompt sanction requests.

So: no 4-h exemption for transports that supply bases.

I voted to keep the 4h rule for normal transports because it is a pity of a transport cannot participate in coop activities because one system is off limits for him.

But traders supporting bases need to be treated differently, I learnt today.
I agree with sirius....moest pirate encounters end up with the transport making god old BOOM even he paid the fee so this pool wont help anyone...but tp supliing a base witch is under a siege should be treated as a target and as well a tp supliing ships that are laying siege to a base....its hard to almost crack that creeper and then he got refueld with mox....
' Wrote:I agree with sirius....moest pirate encounters end up with the transport making god old BOOM even he paid the fee so this pool wont help anyone..

Community needs to read up on the rules then and report such activity.


Well my vote is that Im ok with trader exception removal. My haulers have a ZoI of almost every single system in Disco. I can figure out many routes and direction to take if one gets blocked.

To me supplying a base under siege is no different then supplying a combatant with bots and bats which makes the supplier fair game even if a transport or underlevel.
I never understood why traders have exceptions. Aren't they players as well?

No exceptions for anyone. You die, you go and play with another char, or go visit Youtube.
So you are saying that a suply ships that is supliing ships that lay a siege should not be treated as targets?
Actually, I think now that the server has a lot higher populations, traders could stand to lose their oorp rule privileges in favour of actually asking the navy do the job they were supposed to - which is making sure the routes are clear for trade to pass. It's not particularly hard, as I don't think there is a navy faction on the server right now that has less people on its side than the unlawfuls in their area do. Traders needing lawful protection to trade would make sure they organise with the navy/police more than they do now, which is good.

More to the point, traders not being sacred cows any more would prevent the kind of stupid behaviour like them saying "just kill me" when pirated, as it would actually work better for them to either cooperate or hire escorts - or in general just figure out how not to die, rather than how to exact revenge by admin.

The lulzy ptrans doing whatever it wants knowing no capship can shoot it is also an issue.

All in all voted yes on both.
I'm pretty much of the 'space is dangerous, good luck' club.

No exceptions for the traders, and no exceptions so that PTrans can flaunt it in from of cap ships regardless of whether they're official faction members or not.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24