I enabled Base Idle Kick at 15 minutes (players docked on a station/planet will be kicked after 15 minutes, no matter if they are active or not), if you want to chat, either get in space or get a chat/IM program please. Idling in Char-Select Menu is going to get you kicked from the server in 5 minutes.
The reason is that we had a full server (50 players) with 20 of those idle. If you're reading the forums for more than 15 minutes, please log-off, we have people that want to play, let's give them a chance, please.
If I see another disruption of game play on the server (as in: trying to find loopholes in the rules, false accusations of shieldrunning and similar) I promise I'll make a short .kickban the person that I consider disrupting the game play for an undefined amount of time.
This goes specially for swapping chars in the middle of the fight (bannable, no discussion), docking on a base/planet (you run, you dock, you leave the game with that character, you don't keep talking ooc to the people in system and generally act like an a$$). If, for example, the RM fines you for something, you either pay or run, you don't sit on New Berlin and try to talk your way out by OOCing and calling people idiots.
... and so on and so on. I won't tolerate *ANY* wasting my or other people's time on this server.
The award-winning Discovery modification was designed as a full-scale expansion pack for Freelancer. It breathes new life into the familiar PC game by adding lots of new features without taking away the atmosphere and balance of the original. Discovery allows players to develop and explore far beyond the reaches of unmodded Freelancer, both in multiplayer and in singleplayer modes. The modification adds 63 new systems, 107 new ships, hundreds of new weapons, equipment and commodities, new factions and NPC encounters, and much more - everything seamlessly integrated into Freelancer universe.
Version 4.83 continues the best traditions of its predecessors with lots of new features to enjoy, including 10 new ships (5 of them are Discovery-exclusive models created by Legeonation, Vaporlynx, and Doom), 4 new and 8 updated systems (many of them clan systems by Dab and Nightfall), dozens of new weapons for fighters and capital ships, armor upgrades for capital ships, new equipment and commodities. Three new factions became part of Discovery with the new release; NPC freelancers can now be seen in many regions of Sirius. Like before, storyline singleplayer is fully supported, and Open SP can be enabled in mod options.
In January 2007, Discovery mod was chosen to receive the Simulation Genre Award of ModDB.com's Mod of the Year-2006 (MOTY-2006).
If you prefer online play, you are welcome to official Discovery Freelancer RP 24/7 and PvP 24/7 servers, and a number of other servers running Discovery mod. Server operators are allowed to run this mod without any restrictions, IONCROSS data files are included.
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This post is an official part of server rules listed here: Discovery Server Rules. This part was written to make faction creation procedure as clear as possible, while containing all required regulations. Please read attentively if you wish to create a faction, gain a home system or know more about how this should be done.
Faction Membership
First of all: player is owner of the account. Character is a character on this account (up to 5 on each account).
Each character can only be part of one faction. Different characters from one account can be part of different factions.
ID Tag Rules
When a faction is being created, leader chooses an ID that all its members will equip. Having this ID is essential for all characters of the faction who reached level 40.
It is possible for any faction or any group to choose any ID that they like. Including even IDs that were already taken by system-owning factions, Neutral ID and Freelancer ID. The latter two IDs are quite easy to get, so if the group does not want to be NPC-aligned, they are the proper choice.
However, not all IDs or NPC affiliation will grant your faction right to have the home system.
I. How to create basic faction, clan, group without affiliation or home system?
1) Each faction has only one leader. When creating a faction, leader cannot be member of any other faction. Leader must also have at least one character of level 50 or above.
2) Leader should choose an ID tag that all members of the group will get after level 40.
2) Leader should post faction announcement in Discovery Factions forum. You may announce your goals, roleplay alignment and all other information you find important. The more the better. You may also announce recruiting. As soon as you'll get at least 3 members from different accounts, your group becomes a faction.
No administrator approval needed here. However, you shouldn't forget that our server is roleplaying one. Admins may reject your faction if it's out of acceptable limits, though we do allow a good deal of freedom here.
3) After the faction has 3 or more members, leader should post in Discovery Faction Status thread. Requirements for post are listed in that thread.
List of faction players must be included! If you don't have complete player list, post at least one player from each account. This is essential.
II. How to get a home system?
There are 29 faction systems that you may get in Discovery 4.81. All those systems are near systems that have bases of appropriate faction inside. For example, you'll find Xenos system near Kepler. On the map here, all faction systems are noted in red:
Not all of those 29 factions are free for claiming, and even if they are, there are requirements a faction should satisfy to get a system.
In addition to that, you may claim empty systems, but they won't be filled with objects until next Discovery version is released.
Existing system-owning factions:
Asgard Warriors - [AW] - Zoners
BlackSquadron - Bs| - The Order
Rheinland Military - [RM] - Rheinland Military
Sirius Federation - [SF] - Bretonia Armed Forces
You can check the map to see where their systems are located.
List of available IDs and requirements for getting a system
It's well-known that some Freelancer NPC factions are more powerful than the others. To get a home system, factions that choose different alignment must have different number of members from different accounts (or different number of people who joined the faction). This number ranges from 3 to 8.
Liberty Navy - Affiliation not allowed
Liberty Police, Inc. - Affiliation not allowed
Bretonia Armed Forces - 5 - Faction system belongs to SF
Bretonia Police - 3 - Must be allied with Navy
Kusari Naval Forces - 5
Kusari State Police - 3 - Must be allied with Navy
Rheinland Military - 5 - Faction system belongs to RM
Rheinland Police - 3 - Must be allied with Navy
Samura Industries - No faction system
Daumann Heavy Construction - No faction system
Kishiro Technologies - No faction system
BMM - No faction system
Deep Space Engineering - No faction system
Border World Exports - No faction system
Republican Shipping - No faction system
Ageira Technologies - No faction system
Synth Foods, Inc. - No faction system
Kruger Minerals - No faction system
Planetform, Inc. - No faction system
Interspace Commerce - No faction system
Universal Shipping - No faction system
Cryer Pharmaceuticals - No faction system
ALG Waste Disposal - No faction system
Orbital Spa and Cruise - No faction system
Gateway Shipping - No faction system
Corsairs - 5
Outcasts - 5
Red Hessians - 5
Blood Dragons - 5
Junkers - 5
Hogosha - 3
Mollys - 3
Xenos - 3
Bundschuh - 3
Gaians - 3
Lane Hackers - 5
Unioners - 3
Golden Crysanthemums - 3
LWB - 3
Farmers Alliance - 3
Liberty Rogues - 5
The Order - 5 - Faction system belongs to Bs
Gas Miners Guild - 5
Nomads - Affiliation not allowed, ID not available
Independent Miners Guild - 5
Zoners - 5 - Faction system belongs to AW
Bounty Hunters Guild - 5
System price
Price of all systems is 600 million credits.
Other requirements
Your faction must be actively present on server for at least one week.
Every system claim must be approved by administrator, usually Igiss. If you satisfy all requirements and have enough money, the system should be yours if no time.
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[quote= Wrote:4. Faction Rules
4.1 No characters are allowed to join more than 1 faction. Characters from one account can join different factions freely, unless faction policy specifies another rules for this, but no more than 2 system-owning factions at one time.
4.2 All rules and regulations concerning faction creation procedure and home system claiming are listed in this thread: Faction Creation Rules.
4.3 Factions are free to restrict or not restrict access to their home systems and tax players who enter home system. Access to systems that surround home system must not be restricted unless there's a war with another faction.
4.4 Complete list of members for each faction must be posted on Discovery forums (Faction Status thread) for reference. Faction leaders and trusted faction members should update this information as soon as possible in case of changes.
4.5 If a faction has only one or two active members, its status is changed to suspended. Suspended faction has 2 weeks to regain lost numbers, otherwise its existence comes to an end.
4.7 Administrators reserve a right to limit recruiting for certain factions for a certain period of time to keep server factions balanced.
4.8 Remember that Discovery is a roleplaying server. Factions and faction members (just like all other players) are obliged to act in the way their reputation and status require.
' Wrote:5. Faction IDs
5.1 Every player must have an ID equipped on his or her ship. Players under level 40 might use Freelancer IDs (basic IDs sold on every station), players that reached level 40 must choose an NPC faction to ally with or buy a Neutral ID.
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'police' tag and Pirate ID.
5.2 Carrying any unmounted IDs in your ship is prohibited. Transferring or trading IDs is also prohibited. This rule applies to faction leaders and server administrators.
5.3 To join a server faction that owns systems, you must get ID of this faction. This also means that players without a non-Freelancer ID cannot become full members of any system-owning faction.
5.4 Buying faction ID does not automatically means that player becomes part of appropriate server faction.
5.5 Criminal ID is given to players who violate server rules in exchange for their ordinary ID. Criminal ID disables tractor beam, but it is prohibited to unequip it or replace it with any other ID without server administrator sanction.
I advice everybody to read the above quotes, and check which rules are violating. Paying special attention to:
5.1 Every player must have an ID equipped on his or her ship. Players under level 40 might use Freelancer IDs (basic IDs sold on every station), players that reached level 40 must choose an NPC faction to ally with or buy a Neutral ID.
4.8 Remember that Discovery is a roleplaying server. Factions and faction members (just like all other players) are obliged to act in the way their reputation and status require.