I know 1 server with 1.0 guns, every one and his dog are flying with them because of insta kills. You need to land just 1 clear shot on shieldless ship for success. The edge between the total OP and total UP for such thing is foggy and it's almost impossible to balance such weapons properly to other guns in game. So I don't see how the effort on making it work will pay us with anything equally good.
(07-05-2013, 10:01 AM)Curios Wrote: I know 1 server with 1.0 guns, every one and his dog are flying with them because of insta kills. You need to land just 1 clear shot on shieldless ship for success. The edge between the total OP and total UP for such thing is foggy and it's almost impossible to balance such weapons properly to other guns in game. So I don't see how the effort on making it work will pay us with anything equally good.
Say "CERBERUS" got turned into a 1.00 like its bigger brethren. It does 2200 damage/shot, and takes up 1000/900~ energy. It's weapon speed is 500. Range is around 700. It's still outclassed by many 2.00 codenames if you can land 2 consecutive hits with them.
Match these with 2 Magma Hammers, which do 2,020 damage in a hit together.
4 x 2200 = 8800 + 2020 = 10,820 (Haven't slept in 24~ hours now, pardon my math.)
That's enough to kill an unarmored light fighter, and slap some serious hurt on the wrist of a AU8 LF. But good luck hitting a moving LF with 100 ms difference and 1.00s.
Sniper guns will not be included due to auto aim. High damage, high speed guns don't work in FL, no matter how low refire or how much energy it costs to fire. Razors used to be too much before the server started to be too laggy for twitch shots, and they're just 380ms speed.
On the other hand shotgun loadouts are fine, it's harder to place 4-6 shots at once on a hull than it is just 1 (again due to auto aim).