• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 452 453 454 455 456 … 546 Next »
Next Mod Economic changes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Next Mod Economic changes
Offline BaconSoda
07-14-2008, 06:50 PM, (This post was last modified: 07-14-2008, 06:51 PM by BaconSoda.)
#21
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

I'd be more than happy to help with this. I enjoy trader politics a lot, and I'm the director of Trade Operations for Gateway Interstellar, and I setup most of our routes according to RP.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline beander2
07-14-2008, 07:51 PM,
#22
Member
Posts: 759
Threads: 38
Joined: Mar 2008

' Wrote:...and I setup most of our routes according to RP.

To clarify, he set up most of our routes, and all the routes he set up are according to RP. ;)

[Image: kbeb.png] Sir Alisdair Buchanan, KBE ~ Gateway)Trafalgar

[Image: Gateway-fin.png]
  Reply  
Offline Xoria
07-16-2008, 01:46 AM,
#23
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

Thank you to everyone who volunteered.
We have a fantastic team put together with a large diversity of both real life and Freelancer experience. This group needs to remain relatively small or it will create TMI : Too Much Information. We are working under a deadline, and there is a lot of data to process as it is, so this is definitely a case of "too many chefs can ruin the soup".

There will be opportunities for community input on certain issues and decisions, and we may need more help as we get further into the project.

Thanks to everyone was interested in providing assistance.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline El Nino
07-21-2008, 02:42 PM,
#24
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

BMM Yorkshire, at your service!...

Oh wait, it's already full... Great work, i'll be a chear leader now... E C O N O M I C... C h A n G E S, gooooo team!...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline ivr56
07-21-2008, 07:42 PM,
#25
Member
Posts: 2,089
Threads: 154
Joined: Dec 2007

ah man, I would of helped
Im very experienced with both smuggling and RepEx

[Image: ivr56.png]
[Image: ivr56.png]
[Image: ptrans.png]
[Image: 3589.gif]
  Reply  
Offline Raf von Thorn
08-02-2008, 11:49 AM,
#26
Member
Posts: 18
Threads: 0
Joined: Aug 2008

I could help too, but my question is: do we have enough people playing for a change like this?
Think about piracy: there are several powertrade routes, always filled with traders. Carnivores are, where the food is; that`s why pirates are also on those routes. The thing is, if the routes are all over sirius, it will be extremely hard to pirate. Watch out, i`ve been playing freelancer on different servers and they went down because of too much intervention in the gameplay.
Reply  
Offline Colonel Z.e.r.o.
08-02-2008, 12:01 PM,
#27
Member
Posts: 1,065
Threads: 111
Joined: Dec 2007

That is true.

' Wrote:In particular, these issues need to be analyzed for each commodity :
1. Routes should be balanced throughout Sirius so no region has substantially more nor less profitable routes than the other regions
2. Buy and sell points should be examined to make sure there are no "powertrading" opportunities created that are devoid of roleplay authenticity or dramatically increase profits (think : Tau 31 prisoners from last fall)
3. Unlawful factions need to be covered in terms of being able to sell stolen loot in their region of Sirius.
4. Long range circuits should be more profitable than short or medium range circuits. In other words, the best trade circuits should take a trader on a long trip around Sirius before he gets back to where he started.
I would actually lok forward to routes that take me all over. Sigma 13 is too crowded....

[Image: Blood__Gold_250_no_feather.png]
Nathan's Log || The "Real Story" of Lenox Casper
  Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode