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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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PIRATE ID / FL ID / LWB TECH INBALANCE

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PIRATE ID / FL ID / LWB TECH INBALANCE
Offline Black Widow
11-22-2013, 05:27 AM, (This post was last modified: 11-22-2013, 06:00 AM by Black Widow.)
#1
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According to tech chart PIRATE ID / FL ID should get 75% nerf with LWB Guns / Ship but I'm getting 10% nerf?
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Offline Syrus
11-22-2013, 09:37 AM,
#2
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Tech is now balanced by ships as it seems.
This pretty much means you can use [for example!] an Odin with Natterturms on a Molly ID at 90% (normally it would be 90% Ship * 90% Guns = 81% Core), but if you try to use Trefoils or Sammaels, which would be at 100% for Molly ID, it puts you at 10% core, because the ship('s faction ID?) doesn't "support them at 90%". I think Flashpoints would work at 90% as well though.


Hm...question is what nerf what ship gets though, does it go by ID right now? For example a Lhotse on ALG ID, could it use TEW guns at 90% overall core because IMG ID can use them?...

[Image: 7tAtSZe.png]
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Offline Black Widow
11-22-2013, 02:36 PM, (This post was last modified: 11-22-2013, 02:37 PM by Black Widow.)
#3
Totally no longer on probation
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Now Im lost in translation? What you said makes no sense whatsoever
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Offline Syrus
11-22-2013, 06:14 PM,
#4
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The core nerf is now also calculated depending on whether the equip fits with the ship, not just whether your ID can use it.

[Image: 7tAtSZe.png]
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Offline Black Widow
11-23-2013, 08:55 AM,
#5
Totally no longer on probation
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Ahhhhhhhhh, so what decides whether it fits or not?
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Offline Syrus
11-24-2013, 01:31 PM,
#6
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No idea. I just know that the nerf is currently calculated by two things:
Nerf for the ship and equip.
Nerf for if the equip doesn't match the ship.

Because I can use my Molly Odin with Hessian guns just fine at 90% instead of 81%, while I can't use the Odin with Trefoils or Sammaels, which would be expected as 90%, but ends up as 10%. As I said before...

But, ... I don't know what exactly the nerfs are for which ship with what equip.

[Image: 7tAtSZe.png]
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Offline Kazinsal
11-24-2013, 08:38 PM,
#7
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The plugin checks first to see if your equipment works with your ship. If it doesn't, you get nerfed to 10%. This makes sense in-RP -- the BHG isn't going to make weapons that can be fit properly on Rogue ships, for example.

Then, if that check passes, it applies the technerf 100%/90%/75%/10%/1% thing.

Something tells me either the check is wrong (unlikely) or no one ever posted the new techcompat_ships chart (more likely).

Retired, permanently.
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