Maybe we'll get some new recruits now? That would be nice...
Anyway, I don't quite like the guns on the bottom near the torpedo slot. Is there any chance of moving them to the sides of the ship? Like, by the engines or where the bottom of the fins are? That'd look a little better, I think.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
On the whole I find Jinx's work bloody brilliant, but this ship just misses the mark for me. It feels like a wrong turn was taken, and lacks the typical effortless uberness that I have come to expect. Normally I see a naturalness to the design, but this looks forced and has an upside down feel to it.:unsure:
I prefered your second model without the dragonhead, but I still think of shrimps.
its submitted without the dragonhead. - ..... and with improved textures while was was at it anyway. - figured that the head was really too much. ingame, the bomber looks OK - but one gotto get used to the torpedos launching from a pod that is quite low below the center axis of the ship itself... at least they are mounted right in the center and not the wings.
ingame it looks very much like a kusari dragon mainframe for the poor. - less rounded than the kusaris ... and appears much simpler. while the catamaran is a rather simple model, it suggests to be sophisticated with all thats needed cramped into a tiny ship. - the farmers bomber is fairly big compared to that.
it won t be a match for a catamaran. - but it will glow more ! ... i gave it over 18 lights haha - that way you re at least flying a christmas tree into battle.