Depends where you got them, you'll get trouble from lawfuls if you use Blood Dragon guns/Rheinland transport turrets, lawful weapons from houses Liberty aren't at war with are fine, no one will care if you use Kusari guns on your VHF/Transport.
(02-08-2014, 08:53 AM)Thargoid Wrote: Depends where you got them, you'll get trouble from lawfuls if you use Blood Dragon guns/Rheinland transport turrets, lawful weapons from houses Liberty aren't at war with are fine, no one will care if you use Kusari guns on your VHF/Transport.
Ah I didn't know I have a selection of gun on 1 ship. Used in defense only thanks for the advice. I just don't see the reason to that Liberty has weak weapons if I can increase fire-power to defend why not?
(02-08-2014, 08:53 AM)Thargoid Wrote: Depends where you got them, you'll get trouble from lawfuls if you use Blood Dragon guns/Rheinland transport turrets, lawful weapons from houses Liberty aren't at war with are fine, no one will care if you use Kusari guns on your VHF/Transport.
Ah I didn't know I have a selection of gun on 1 ship. Used in defense only thanks for the advice. I just don't see the reason to that Liberty has weak weapons if I can increase fire-power to defend why not?
Liberty has weak weapons?
You should try some Vengence MK V, one of the best lasers in the game.
If you're talking about transport guns though... All of the house guns have the same stats as each other, and same as Iron Hammers.
Iron Hammers are still the best choice though, because they have more HP, Kusari Turret = 15000 (same as all house turrets), and Iron Hammer = 20000. So if you're fighting a bomber, and they are using Novas, you'll have more time to defend yourself as the turrets have more HP, so they'll last a little longer.
I fit Charon Turrets to all my transports, even though they aren't designed for snubs, and are easy to dodge, if you chain fire them they are very effective, even without chain firing, you just have to wait for the pirate to make a mistake (not dodge, fly in a straight line etc), and you'll cause massive damage to them.
I don't like Dulzians, while they hit your target more often, they don't do enough damage in one go, so the pirate can get out of range or use bots, with Charons, one mistake and they can go pop.
(02-08-2014, 08:53 AM)Thargoid Wrote: Depends where you got them, you'll get trouble from lawfuls if you use Blood Dragon guns/Rheinland transport turrets, lawful weapons from houses Liberty aren't at war with are fine, no one will care if you use Kusari guns on your VHF/Transport.
Ah I didn't know I have a selection of gun on 1 ship. Used in defense only thanks for the advice. I just don't see the reason to that Liberty has weak weapons if I can increase fire-power to defend why not?
Liberty has weak weapons?
You should try some Vengence MK V, one of the best lasers in the game.
If you're talking about transport guns though... All of the house guns have the same stats as each other, and same as Iron Hammers.
Iron Hammers are still the best choice though, because they have more HP, Kusari Turret = 15000 (same as all house turrets), and Iron Hammer = 20000. So if you're fighting a bomber, and they are using Novas, you'll have more time to defend yourself as the turrets have more HP, so they'll last a little longer.
I fit Charon Turrets to all my transports, even though they aren't designed for snubs, and are easy to dodge, if you chain fire them they are very effective, even without chain firing, you just have to wait for the pirate to make a mistake (not dodge, fly in a straight line etc), and you'll cause massive damage to them.
I don't like Dulzians, while they hit your target more often, they don't do enough damage in one go, so the pirate can get out of range or use bots, with Charons, one mistake and they can go pop.
yeah the lasers are good I agree, it's certain color combos I have a hard time seeing if I'm fighting in a blue gas cloud I can't see the red at all that really sucks at times the Yeah I have the Iron hammers those are good and I can see them well.