• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 449 450 451 452 453 … 546 Next »
Was just testing...

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Was just testing...
Offline I_m_rdy
08-12-2008, 11:18 PM,
#1
Member
Posts: 863
Threads: 23
Joined: Jun 2007

Well, I tested my three ships at one time (all sold on Manhattan, heheh) for Hardpoint testing. Well, on the ship dealer the Sekhmet had the Roc MkII model, but it was still the Sekhmet, because after undocking it became normal again. Also the Starhunter (Xeno Blazer) got normal Civilian textures. These bugs apply when the Roc MkII is docked at the base where the Sekhmet/Starhunter are sold. I don't know where the problem might be.

Please help!

[Image: nowings.jpg]
  Reply  
Offline Turkish
08-12-2008, 11:27 PM,
#2
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

For the StarBlazer could it be reading the standard Civilian MAT by accident?

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline Seth Karlo
08-12-2008, 11:29 PM,
#3
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Is the Roc Mk2 using Civilian textures?

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline I_m_rdy
08-12-2008, 11:54 PM,
#4
Member
Posts: 863
Threads: 23
Joined: Jun 2007

' Wrote:For the StarBlazer could it be reading the standard Civilian MAT by accident?
Very possible, but the shiparch.ini says otherwise.

' Wrote:Is the Roc Mk2 using Civilian textures?
Well, it uses an own MAT file which strongly resembles the default Civilian MAT file.

[Image: nowings.jpg]
  Reply  
Offline Doom
08-13-2008, 07:47 AM,
#5
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

what is the name of first mesh in cmp file?...

compare names with normal mat files and your mat files...

if game has texture with certain name in it memory it wont load another one if it holds same name (or hex code)..same applies for the name in CMP file...
Reply  
Offline Seth Karlo
08-13-2008, 09:11 AM,
#6
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Hmmm, the game could be taking the textures from the Civilian Default MAT file, but it would have to take the CMP file in order to change the model...

I haven't a clue. Sorry.

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline I_m_rdy
08-13-2008, 06:53 PM,
#7
Member
Posts: 863
Threads: 23
Joined: Jun 2007

' Wrote:what is the name of first mesh in cmp file?...

compare names with normal mat files and your mat files...

if game has texture with certain name in it memory it wont load another one if it holds same name (or hex code)..same applies for the name in CMP file...
Hey, that doesn't sound that wrong at all... Thanks for the tips, Doom, I'll see if there's any progress on this. 'Till then I simply won't be ingame because of the modded0 .ini files:P

[Image: nowings.jpg]
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode