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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A Xeno/Junker Cruiser?

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A Xeno/Junker Cruiser?
Offline Armageddon
08-20-2008, 12:41 PM,
#1
Member
Posts: 429
Threads: 46
Joined: Jul 2007

I really don't have a clue of who's cruiser this should be (first model). My skills ain't as good as some of the folks around here but meh... here

http://i34.tinypic.com/1zbgduv.jpg

The ship fits a xeno role in my opinion however the xenos would require an ID change and i am thinking it might look ok as a junker ship (Armour could be textured to look mismatched and as if it was salvaged.

If it was a xeno ship i would build in several faults... Such as turrets that if you ain't careful damage your own ship due to positioning.

Any tips anyone could provide to do with texturing would be appreciated (i have no clue.)
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Offline Tenacity
08-20-2008, 07:50 PM,
#2
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

well... i'll be cruel here:

-It really has no definition. From what I can tell it looks like a bunch of boxes jammed together. I cannot make out a bridge, windows, turret mounts, cargo bay, launch bays, or anything... the only thing that stands out from the mess is the engines.

-It looks like it has a really high poly count...

[Image: Tenacity.gif]
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Offline Cyro
08-20-2008, 08:24 PM,
#3
Member
Posts: 292
Threads: 11
Joined: May 2008

Try adding some textures... Then we can define it much more easily.

EDIT: Look man, just don't give up... Really, try to add some textures. I think it will really look better that way. If not, maybe some shape changing would do.

I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
  Reply  
Offline Linkus
08-20-2008, 09:21 PM,
#4
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

I think this ship could be great if it had a sharp angle somewhere in the middle or near the end of the ship.
Simply some more angles to adjust the shape of the ship which is currently, no offence intended of course, rather basic. Basic however can be very good at the same time, would like to see this textured if possible!
All in all, good work!





Facilitating the rise of robotics since 0 A.D.
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Offline Tenacity
08-20-2008, 09:25 PM,
#5
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

yea, dont give up on it =P

I submitted probably 20-30 models here before I made one that actually looked like it could be put into the game.

[Image: Tenacity.gif]
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