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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ships that use only X & Y co-ordinates to move

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Ships that use only X & Y co-ordinates to move
Offline Unlucky_Soul
05-29-2015, 07:26 PM,
#1
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Is it possible to code certain ships to move only on a plane, i.e x& Y co-ordinates and not the Z co-ordinates?

Just curious

[Image: oNG6Z9E.gif]
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Offline RmJ
05-30-2015, 09:43 PM,
#2
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You could macro key such a thing. Having your Z cords muted.

[Image: CrlBx.gif]
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Offline Maskage
05-30-2015, 09:50 PM,
#3
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2 dimensional beings faction?
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Offline Unlucky_Soul
05-31-2015, 06:49 AM,
#4
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(05-30-2015, 09:43 PM)Zigeris Wrote: You could macro key such a thing. Having your Z cords muted.

I was thinking like FL hook sort of thing.

(05-30-2015, 09:50 PM)Maskage Wrote: 2 dimensional beings faction?

Rather a ship that cant move up like a space ship, rather like a ground vehicle

[Image: oNG6Z9E.gif]
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Offline Echo 7-7
05-31-2015, 06:56 AM,
#5
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... No.

There was a sig here, once.
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Offline RmJ
05-31-2015, 03:47 PM,
#6
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Land Vech in disco? Again, a hook could work, but wouldn't be any different of a theory than muting Z. To me it'd be the simplest form. Unless you want land and air than I would say create a component that is in marriage with FL hook, like the cloaking device, and again mute the Z. FL ships are bases on momentum force and the mouse flight controls does limit what you can do in fastest form.

What do you intend to do with such a thing?

[Image: CrlBx.gif]
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Offline Haste
05-31-2015, 04:18 PM,
#7
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I guess zero strafe speed (or no vertical strafing) coupled with zero degrees of turn rate in the z axis could do the job?

[Image: cdSeFev.png]
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