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  Discovery Gaming Community Rules & Requests Rules
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Regarding server rule 3. - RP must be done in system or local chat?

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Regarding server rule 3. - RP must be done in system or local chat?
Offline DragonLancer
12-19-2015, 07:20 PM,
#1
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Joined: Aug 2008

Quote:3. All attacks must be the result of some form of justifiable roleplay.

3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.
3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums, with the link(s) posted in this thread and should match the roleplay and conduct of the characters involved based on the faction they belong to.

Recently someone who's on my ignore list for private chat started some shooting but there was no system or local chat by him.
I guess he addressed me on private chat.

Now after checking the rules I think there should be an addition that roleplay is required to be done in system or local chat.

These private chat stalkers are really annoying I have to say.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=147045
Time left: (Permanent)
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Offline The Savage
12-19-2015, 10:02 PM, (This post was last modified: 12-19-2015, 10:02 PM by The Savage.)
#2
Probation
Posts: 1,034
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That, honestly, is a really good clarification request.
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Offline Epo
12-19-2015, 10:05 PM,
#3
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Posts: 1,706
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Joined: Jul 2014

You've got a point.
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Offline Stone21
12-19-2015, 10:27 PM, (This post was last modified: 12-19-2015, 10:28 PM by Stone21.)
#4
Member
Posts: 303
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Joined: Jan 2009

(12-19-2015, 07:20 PM)DragonLancer Wrote:
Quote:3. All attacks must be the result of some form of justifiable roleplay.

3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.
3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums, with the link(s) posted in this thread and should match the roleplay and conduct of the characters involved based on the faction they belong to.

Recently someone who's on my ignore list for private chat started some shooting but there was no system or local chat by him.
I guess he addressed me on private chat.

Now after checking the rules I think there should be an addition that roleplay is required to be done in system or local chat.

These private chat stalkers are really annoying I have to say.

I agree with you. These private chat stalkers are a pain. I've been through what you just described but I figured out the player was on my ignore list because I can't forget who I add to ignore list. Great feature that is !
PS: Sleeper Awaken !
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Offline Tunicle
12-26-2015, 03:35 PM,
#5
Server Administrator
Posts: 5,979
Threads: 835
Joined: Jan 2008

"Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand."

Or were you not in a trade vessel?

[Image: w3gBAeX.gif]
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Online jammi
12-26-2015, 03:44 PM,
#6
Badger Pilot
Posts: 6,532
Threads: 357
Joined: Aug 2007
Staff roles:
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Not relevant if the ship being attacked isn't a trade vessel. Surely it'd make sense to standardise the local / system requirement across all engagement rules instead of some but not others?
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