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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Jumping and Jumptrading

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Poll: How about the idea mentioned in the OP?
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Good idea
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Got an alternative idea
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Total 18 vote(s) 100%
* You voted for this item. [Show Results]

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Jumping and Jumptrading
Offline Geebus
02-29-2016, 08:53 AM,
#21
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Posts: 6
Threads: 1
Joined: Dec 2009

(02-28-2016, 10:53 PM)Genexus Wrote: Fact is, server lacks in numbers of players. Solution is, buff anything that is related more players.

Nah. Solution is new players. That's a different discussion entirely.

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Offline Oldum
02-29-2016, 09:05 AM, (This post was last modified: 02-29-2016, 09:23 AM by Oldum.)
#22
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Posts: 1,357
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Joined: Apr 2009

(02-28-2016, 11:17 PM)Genexus Wrote:
(02-28-2016, 11:14 PM)Lythrilux Wrote: A tag won't stop them jumping away to safety and avoiding interaction as soon as a threat appears. They're bad, perioid.

Then pew them before it. I am not talking about 3-4 min charging time, more about 10-15min.

First thing first, what is the point of jumping if it takes 15 minutes to charge it ? most routes with acceptable profit take about the same time and you actually have the chance of player interaction. If you just jump around, you can lolz around in group chat and that's it ... WoW ... so much fun.

Now the other thing. Apart from the Bustard, which is fairly overpriced imo , no ship is accessable for ppl to jump around with. And hell no if I have to see Zoner caps jumping around cause they are cheaper to set up than the Bustard ... I think some also remember the jumping Valors apearing in Rheinland , or in the Omicrons ... Correct me if I'm wrong ... messes the entire RP enviroment up, and at the end of the day, this IS suppose to be an RP server ... like it or not.

If you wanna have a server, where you don't need to RP or interact with others than your buddies and jump around to places totally "out of place", go make a server for it.

Also, before you try to alter the function of something, it should be balanced out they wsay it is now, because I dare say not JD or Hyperspace scanner is balanced out to fit the actual purpose of it, even when it is so limited. What do you think it would be like if you give even more function for it ?

Edit: Just noticed another thing that bugs me ... Why would you force ppl to use the same "tag" just to be able to use jumpdrives ? in some way , it is more of a limitation than what there is now ...

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