I need some feedback, concerning this model.
It's in developement, and something really bothers me with the design but I just can't put my finger on -what- exactly... grrr...
I need you people' suggestion.
It looks like an OC-'Sair mix, which is, frankly, disgusting.
Wings should be less flat...Might help with that.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Yes, somehow it has some corsair influence in it which I should get rid of - but, what exactly, I don't know.
It should look more border world style than anything. Also, it's wings aren't part of the hull unlike the Sabre, they can actually fold... a concept I really want to keep (the air intakes look rather nice I think).
I want this ship to look really -awesome- in the end... no imperfection.
Maybe try a more forward swept version of wings like on the RH line?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
My suggestions:
Slant the big wing nubs down a bit, and slant the winglets on the ends of them forward a bit. The winglets in front of the engines (torpedo tubes?) look pretty unnecessary. Bottom fin looks too long. Tilt top fins outward more. Make the cockpit more tubular, like fighter jet's. Lose the antenna/sensor box. Put a recessed air scoop into the middle of the nose.
1. can you try make it little bit more soft-curved instead of strictly angular? Curves are "in" right on begining of 21 century, this angular design remind me aircrafts projected in 80's when computers wich replaced old-school project tables wasnt able to create curves.
2. What punched me into eyes on the first look was those smal wings... they looks like sticked to rest of plane with glue.
It's not exactly for a faction... but, the general idea is borderworld concept.
I'm thinking about making it fully smooth like contemporary fighter crafts, to grasp the aspect of high tech. All ships in FL are rather angulars... while not going into something like the Falcata, I want something that looks different yet reminds of FL design nonetheless, but shows a definitive leap in advanced tech.