• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 8 9 10 11 12 … 216 Next »
Uncharted Sigma

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Uncharted Sigma
Offline Sombs
03-25-2019, 01:34 AM,
#1
Naughty Catto
Posts: 6,779
Threads: 501
Joined: Feb 2014

Since it never was put into the game and I highly doubt it ever would have, let me at least show off one of the seven Uncharteds I finished: Uncharted Sigma aka Cloud Ocean.


Uncharted Sigmas was a system somewhere not too far away from Sigma-21 and was supposed to be explored during or after the Kusari-Rheinland war. Two battlegroups, one of each house, were supposed to stumble over the system and realize that someone else had tried to settle down here years ago. The entire system was layered, in the hopes of giving people a certain Bespin/Dream Dance Zone (S:ATS) vibe.




The mid-layer of the system, slightly below the plane, was a system-wide cloud with ice crystals, including some bigger ice crystal formations which contained a few secrets to explore. These secrets had infocards, hinting the background of the system and how the two battlegroups found it.


Breaking through the mid-layer, the player would find themself surrounded by clouds. Imagine flying through earth's cloudy sky during a sunset.


Below the bottom layer was a badlands cloud - something one wouldn't find without exploring the depths of the system. The cloud was slowing every ship down, dealing radiation damage, effectively limiting the time a ship can spend inside. However, exploration would have been interesting, as a unique anomaly somewhere inside the cloud seemed to be able to reverse damages that had been suffered. A temporal anomaly? A metaphasic cloud? Hull-restoring bacteria? We will never find out.




Neither the rheinlandian battlegroup nor the kusarian battlegroup left the system - none of them managed to report back to command. The Kusarians were chased into the mid-layer, their Takeda colliding with a giant ice rock. Escape pods were launched, eight of them tried to reach the three jump holes, only to find out none of them were leading back anywhere. The Rheinländers made the same experience, their Donau not surviving the entry of the jump hole. The wreck parts are marking the horrible accident.
Reply  
Offline Sombs
03-25-2019, 01:37 AM, (This post was last modified: 03-25-2019, 01:41 AM by Sombs.)
#2
Naughty Catto
Posts: 6,779
Threads: 501
Joined: Feb 2014






Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Enoch!
03-25-2019, 01:56 AM,
#3
Member
Posts: 31
Threads: 2
Joined: Feb 2019

Looks beautiful, and the story is pretty cool too.

(sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun)
Reply  
Offline WesternPeregrine
03-25-2019, 10:44 AM,
#4
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

It looks like a solid job, although everything in it clashes with what is classified as sigma one way or the other...

Not a single speck of blue or green in those nebulas...

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Offline Sombs
03-25-2019, 02:44 PM,
#5
Naughty Catto
Posts: 6,779
Threads: 501
Joined: Feb 2014

The defining trait of the Sigmas is less about the colors (as Sigma-21 shows) but the amount of nebulae. What the Taus have as asteroids, the Sigmas offer as nebulae. As mentioned above, the system was supposed to be in the Sigma-21 area, where white clouds are more common while the distance indicates more proximity to the Crow than to the Edge. I tried to signal that by procedurally have the more distant clouds more blue-ish while every cloud gains more red/orange saturation from the red giant in that system, giving it the Bespin-ish/Hokkaido-ish coloring. You can see the difference in some of the gifs.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Lythrilux
03-25-2019, 02:56 PM,
#6
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

Very cool!

[Image: Lythrilux.gif]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode