Yeah I'm alive, dear! It'll take Liberty more than a few goons to finish this old sack of bones. Now what's this? The high-spirited adventurer wants to help her friend with a new face?
Sure, I have some spare time. Fill me in on this person of yours, yeah? I need to know who I'm working with.
Sorry for the late followup. Had some personal affairs getting in the way. I'm good now, though.
The friend goes by the callsign of ANGEL-09. Her name's Anna, Anna Sheridan. Was forced to work for the Guild as a bounty hunter, took off with the ship, and killed a few people, needs to clean it and get lost. I know Hammerheads aren't the easiest ship to wipe clean and make people forget about, but I'm curious about a quote anyways. And I'm certain she's good for the money.
Let me know if this is possible. If you need an in-person meetup or something, I'll see what I can do.
Angel-09? Where are the other eight? Flushed down the drain like any other Bounty Hunter deserves, I guess...
Look. It wouldn't matter if I got to upload a new soft into that ship, or if I gave Anna a new name to stand by. It is a Hammerhead. That will begin to raise suspicions on its own. I'm not saying I can't do it, but it might prove to be redundant in the long run depending on how she plays her cards. Whatever...I've got two options for you. For her.
First option would be to entirely drop out the ship. The Underworld doesn't really like Bounty Hunters. Whether they picked up on the profession as time went on or they turned on their former brothers in crime isn't my concern - (much). People like the Rogues, Mollys and so on, though? They'll care more about the fact that she's flying a Bounty Hunter ship more than whatever the hell her transponder says. The authorities are also going to look twice at her. This will cost you...nothing. Because I don't need to do anything.
Your second choice is marginally more expensive compared to the first. I'd be helping out a "former" Bounty Hunter which may or may not get me into trouble, which is a risk factor. Then we've got the whole "cleaning" process. Ship's don't exist out of nowhere. I will have to "clean" it entirely, and then add some inconspicuous background. Small things so the ship blends in and doesn't look like a poorly done attempt at hiding a stolen ship. Then we've got some new identity papers to do for Anna. Something to declare her as the owner of that Hammerhead. All of this comfortably adds up to 122,000,000 Credits already, which isn't that high considering you're getting premium "services". That is without taking into consideration whether you want all of this - (the identity papers, mainly) - to be valid throughout Sirius or just a designated region.
Prep work. Of course it is, fam! I will need about three or four days get the job done. That means your little Angel will have to drop off her ship in a place where I can quietly work in. Either Barrier Gate or Ames Research Station works for me. Wiping a whole ship and then configuring it from the ground up isn't as easy as plugging an USB stick. While she brings the ship - if she does - she should consider choosing where the papers should properly work in. Sirius wide or a certain House. If it is for a certain House then my job is cut in half and there won't be extra expenses. Sirius Wide, though? That's going to be an extra 25,000,000 for her.