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We have made a minor adjustment to rule 3.0 of the Player Owned Base Rules:
This segment:
Original Rule Wrote:Siege Declarations last for two weeks once active. Once a Siege Declaration expires, the base may not be subject to another Siege Declaration for four weeks.
Has been changed to instead read:
Amended Rule Wrote:Siege Declarations last for two weeks once active. If the vulnerability window of a base changes during this siege period, the Declaration will remain valid for two additional days. Once a Siege Declaration expires, the base may not be subject to another Siege Declaration for four weeks.
Changing the vulnerability window of a base in response to a siege declaration is perfectly valid, and if it makes it easier for players to organize a defense, should definitely be done. However, it is not intended for players to change the siege window in the middle of a siege to deliberately "rob" the attackers of one of the 14 days they are allowed to siege for. In the 24-hour period before a siege fully kicks in, changing the vulnerability window will not extend the siege period. Any changes made thereafter, during the two weeks of active siege, will.
Amended Rule Wrote:the base may not be subject to another Siege Declaration for four weeks.
who? everyone/all factions or the faction/group/person that declared? and, if new factions join a siege in progress by declaring, do they get a full 14 days or their siege period is reduced to match the first siege declaration?
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(04-16-2024, 10:07 PM)Fab Wrote: still need clarifications:
Amended Rule Wrote:the base may not be subject to another Siege Declaration for four weeks.
who? everyone/all factions or the faction/group/person that declared? and, if new factions join a siege in progress by declaring, do they get a full 14 days or their siege period is reduced to match the first siege declaration?
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(04-16-2024, 10:07 PM)Fab Wrote: still need clarifications:
Amended Rule Wrote:the base may not be subject to another Siege Declaration for four weeks.
who? everyone/all factions or the faction/group/person that declared? and, if new factions join a siege in progress by declaring, do they get a full 14 days or their siege period is reduced to match the first siege declaration?
Immunity is global. Another faction joining a siege midway does so within the time confines of the original window. If you want to join, might want to do so early.
I could ask that Vulnerability Window should not be granted, it must be looked for, i belive that stat bring a ridiculous advantage over the siegers, as all should be done if they wanna siege the base, the vuln window should be hidden so the siegers dedicate a resource and task to find when will be available the vulnerability, this add some spice upp, as the 2 week long in siege is pretty done on a base, even in less than that time frame
It should be the base level * days + 0.5 ( core level) days as a bonus rounded to the bext integer value...
For example a Core 1 will get 1 * 3 days + (1) (Max time siege for Lvl 1 Core = 4 days)
For core 3 will be 3*3 days + (2) = 11 Days
For core 5 will be 3*5 days + (3) = 18 Days
So the lower bases level should get less days (as their life pool are less with less ability to even defend itself) and the highest levels get extra days being the median on core 4 when it would keep for sure almost the same 14-15 days of siege
For core 4 will be 3*4 + 2 days = 14 days
As it increases the base core level it increase the risk, from 4, 7, 11, 14, 18 days
But with only a change in not showing the vuln could make the task to be looking when is undefended...
Or make it be like the weapons platforms could get variety
New ones do shield damage only and some energy drain, how about we get the old turrets with the new ones? So we can choose our style to defend our bases?, 6 styles and mix as you belive it will work best, would be the crushing damage the best suit? Or will be the energy drainers to halt the recharge or make it recharge lower a better approach?
Will you mix it? Then it should be able to get more than one ship...
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May the ‘L1ght’ grant you wisdom my "Dear", Rules are there to teach, not to preach. Don’t enforce them like a tyrant’s whim, Especially when they’re as baseless as a beach. May the ‘Wildkins’ enlighten you, my ‘Esteemed’, Symbols are there to signify, not to vilify. Don’t enforce them like a detective who’s a decade late, especially when they’re as timeless as fate.
I see this as an honest attempt to stop some bad applies from abusing the option of changing the vulnerability window time.
Thank you for this change, and good luck with more enhancements.
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Another super minor tweak to the rules, really just more of a clarification:
3.2 previously read:
Quote:3.2 - You can apply for your base to be upgraded to Core 4 after 2 months at Core 3 and demonstrating productive base roleplay. Once approved the base will receive the blueprints required to upgrade the base.
3.2 now reads:
Quote:3.2 - You can apply for your base to be upgraded to Core 4 with at least two months of productive base roleplay involving other players. Once approved, the base will receive the blueprints required to upgrade the base.
This is mostly because you don't request Core 3 anymore so there isn't really a clear timeline for "when" two months would be.