Posts: 996
Threads: 63
Joined: May 2011
Staff roles: Coding Developer King of FLServer
Discovery 5.1 Hotfix 4, released approximately today at 5:00 PM UTC.
BALANCE
- Added: Added Gunboat Lawful & Unlawful Equipment to Bruchsal Base.
- Added: Scorchers and Neutralizer ammo can be purchased while docked on a player ship
- Changed: Docking Module dock delay reduced from 12 to 10 seconds.
- Changed: Gunboat Ravager Mine / Nomad Gunboat Mine: refire delay reduced from 8 to 7 seconds; power usage reduced from 25,000 to 20,000.
- Changed: Gunboat Riposte Mine: hull damage increased from 3,280 to 9,020; power usage increased from 12,500 to 20,000.
- Changed: (Cruiser) Marauder & Devastator Torpedoes (and Nomad variants): power usage reduced by 10%.
- Changed: Cruiser Battle Razor: hull damage increased from 7820 to 8408; shield damage increased from 5865 to 6306; power usage increased from 45600 to 49028 (efficiency unchanged).
- Changed: Bomber Special Weapon Torpedoes: Seeker FOVs increased to 60 for Quality of Life
- Changed: Increased cruise speed of class 5 freighter engines (Small Transports, up to 3600 cargo) from 350 to 500
- Changed: Swatter mines explosion resistance: 0.01 -> 0.20
- Changed: Colada Del Cid 700ms -> 650ms to put them in line with rest of Corsair Guns, efficiency adjusted to compensate.
- Changed: Escopeta Dispersion Cannons have been reverted to multi projectile weapons
- Changed: Moonblast hull damage increased by 20
- Changed: Orthrus cruiser turret changed from a cruiser heavy to a cruiser defense turret.
- Fixed: Nomad Gunboat Mine linear drag changed from 4 to 2 to match Gunboat Ravager Mine.
- Fixed: 750ms 2.0 Debilitators price increased to 1421
- Fixed: Blood Dragon BC guns now red again
- Fixed: Added thrusters to missing random mission NPCs and ambient NPCs
FLHOOK
- Added: Events: Events will be able to have a defined start and end time
- Added: Events: Events will be able to have economy overrides that are active only during the event.
- Added: JumpDrives: Added jump points to Omega-41 and Tau-23
- Added: Mark: /marktarget and associated keybind now properly marks the target, highlighting it and causing the "Closest Enemy" keybind (default R) to always select that ship, assuming it's of hostile IFF. You can only have one marked ship at a time.
- Added: POB: Added an explicit '/shop unpin' command for clarity
- Fixed: JumpDrive: Infinite jump tunnels/incorrect exit points should be permanently fixed
- Fixed: POB: Certain POB models not being dockable
- Fixed: Cloak: Shields are no longer possible to reactivate while cloaked
- Fixed: Cloak: Shield battery use blocked while cloaked
- Fixed: Autobuy: will no longer buy ammo for unmounted weapons/equipment
- Fixed: Mining: Fixed a bug causing output material to be put into both the miner and target player
- Fixed: Core: Fixed tractoring of ammo for which you have multiple launchers attached
- Changed: Removed Thuringia from list of valid Earhart return systems
ART
- Fixed: Gallic Battleship Flaks not loading in properly
- Fixed: Missing effect for Omega-58 pulsar's warning fields not showing up.
SYSTEMS
- Added: Cordova ship dealer.
- Added: Gallic ships added to Wildau (owned by EFL). Minor New Berlin ship sellpoint re-shuffling.
- Added: Rheinland treasure hunt.
- Changed: Hegemon sellpoint added on Foyle, Dublin. Molly GB moved to Arranmore, Wolfhound removed.
- Fixed: Removed a duplicate Thuringia patrol path causing a crash in SP.
- Fixed: Planet Hartford slightly repositioned and the atmosphere range reduced.
- Fixed: Wildau equipment is now Gallic instead of Rheinland.
- Fixed: Wildau mooring error fixed, and incorrect loadouts removed.
- Fixed: Thuringia deadly radiation zones' text made more clear.
- Fixed: Frankfurt-Dresden jumphole asteroid field exclusion zone.
- Fixed: Ontario military debris parts now with hitboxes again.
- Fixed: New Tokyo noodle ship has regained lights.
- Fixed: Bars for Cordova and Schatten have a matching background now.
Oh yeah, freelancer transports are back. I figure this is a decent compromise, the super trains can stick to the lanes, and edge world pilots can decide between cargo and protection.
'Freelancer did not detect a 3D capable video card in your system. If you have a 3D capable video card installed please try rebooting. You may need to reinstall the game.'
Posts: 3,702
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager Coding Dev Moderator
(06-09-2024, 08:51 PM)Coin Wrote: since the patch i get this error:
'Freelancer did not detect a 3D capable video card in your system. If you have a 3D capable video card installed please try rebooting. You may need to reinstall the game.'
(06-09-2024, 08:51 PM)Coin Wrote: since the patch i get this error:
'Freelancer did not detect a 3D capable video card in your system. If you have a 3D capable video card installed please try rebooting. You may need to reinstall the game.'
was working fine yesterday
Did you tab out while launching the game, or did you have another game running as you launched the game?
(06-09-2024, 08:51 PM)Coin Wrote: since the patch i get this error:
'Freelancer did not detect a 3D capable video card in your system. If you have a 3D capable video card installed please try rebooting. You may need to reinstall the game.'
was working fine yesterday
Have you tried reinstalling?
re-installed, game launches properly. I think the issue was the antivirus. Suggestion for doofuses like me, can you add a reminder on the launcher to disable the antivirus when there's a game patch?
Arrgh. Lost my character :facepalm: how do i edit the accounts.xml? I have the old multiplayer id
(06-09-2024, 06:08 PM)Aingar Wrote: - Changed: Colada Del Cid 700ms -> 650ms to put them in line with rest of Corsair Guns, efficiency adjusted to compensate.
But why do the Escopetas still have 600ms if all of the other Corsair Guns have 650ms, including Ignis which would suit well for a shotgun loadout?