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[Balance] Bug summary - Weird Turret Arcs

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[Balance] Bug summary - Weird Turret Arcs
Offline Tenshi Kuonji
11-05-2024, 06:35 AM,
#1
Rheinland Night Knight
Posts: 352
Threads: 46
Joined: Feb 2019

Type: Ship Stats | Equipment | Server Config (choose one)
Bug: Liberty Carrier Weapon Arcs

Reproduction Steps:
  • Get your amazing Liberty Carrier (Already nerfed a lot)
  • Make missions (Doable, but annoying)
  • See your guns has now pretty weird arcs, half of secondaries can shoot foward, half can shoot backwards, only 2 prims are able to shoot backwards, only 1 heavy backwards ...

Additional Information: I don't know what are you pretending here, apart of the weaponry reduction (currently the "New Carrier" has lost 6 secondaries) but still having weird arcs, now i am unable to even balance the ship putting flaks as doing so could make me take defenseless (isn't funny see how just 1 turret can fire your enemy, i need bring them hell, insta fuse and insta kill if possible if i get out-run)

The carrier has lost 6 secondaries, 2 primaries and 2 heavies over the past of time, having a weird heavy position cannot even fire in some angles, while keeping the ship in a bad position ...

While i can accept have a variety of turrets be placed (to make more sense maybe 4 solarises, 4 secondaries, 2 flaks and if that is the case, i would at least get lasted to have my guns a full arc instead of just "half of them" ...

Plus, there is no way to hit more than 1 heavy behind me sadly, upper side ...

The CAPITAL SHIPS are supposed and again, remain CAPITAL, a thing with such power to even delete anyone get close without escort ... seeing how you highly nerf ships with shields (and his ridiculous 1300~ of regen for a capital) taking A LOT to recharge ...

Considering his 40-50K of ENERGY DRAIN that practically makes no sense ... (Man, in which world a shield takes such heavy amount of energy to actually work ... even the Asgard shields can last longer in battle...)

Having a recharge energy of joke (for such a huge ship) and telling us, we boosted by 20K recharge (aha, but shields now take 40-50K of energy to recharge) ...

Something has to be done to make a Capital Thing a Thing again, stop buffing annoying small ships, make them the reason of being, capital ships, that is all ...
¿Isn't that hard right? ...

I want a capital ship for action, not to stay there ... dumb ... receiving hits and swarmed by ... 2 snubcraft ... plus, with new mechanics, you make cloak or even jump-escape nearly impossible to do ... as those can be stopped in his recharging time, this should be a feature capital ships should get as advantage, as they have nor the guns, energy core, arcs, or even defenses to stand against annoying things, make the cloak unable to stop the process and the jump-drives unable to stop the charge ... so at least i can say "I saved and run from battle" ... but it need a review, a full review on all capital ships (at least for the battleships and carriers) who they don't have any way to escape or press a huge boost in speed

Do not repeat this template for unrelated bugs, each needs their own thread.

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Offline Haste
11-05-2024, 01:31 PM,
#2
Lead Developer
Posts: 3,544
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Not a bug. When secondary counts were reduced we quite literally doubled their stats to compensate.

[Image: cdSeFev.png]


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