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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Pimp my Osiris

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Pimp my Osiris
Offline Rocket.Mouse
05-19-2009, 01:25 AM, (This post was last modified: 05-19-2009, 01:26 AM by Rocket.Mouse.)
#1
Member
Posts: 92
Threads: 18
Joined: Jan 2009

Alright I've been on this server for almost 2 years now, and I finally decided to blow some money on a battleship.

Before you go "oh no not another cap spamm lol wut.." I am not pimping it out for PVP usage, not putting cap 8 on her, actually no cap armor on it at all, and I plan to use it for missions and role-playing. NPCs beware!

So- weapons? seems one person says heavy mortar, another says dual mortars, one says pulse another says missile, flak or secondaries, tomaato, toomoooto

Halp! I would like an all around NPC cruiser killer, heavy fighter popper, but where and what slot do I place these guns in? I'm noticing alot of different strategies with different weapons, Range, refire, drain, usage. Lots of money to blow for "discovery." So to all you cap lovers out there:

Help a captain out!

thanks in advance, and btw, I will still love my other ships more, especially my beloved transport! *sniff*
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Offline Boss
05-19-2009, 01:32 AM,
#2
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

I've got an Atlantis (Hopefully soon an Apollo) in New York that I've kitted with all BS Secondaries and a single Razor. No armor, but it gives cruisers hell. (Note to self: Put a few primaries on it)

Secondaries don't have much range, but the weapon speed matches nicely with a Razor. (As the three bombers I shot with it can attest)

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline darthbeck
05-19-2009, 01:36 AM,
#3
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

my advice, is to use mostly primarys for killing NPC's, with a heavy morter or two.

you can play around with it in SP.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline 11of10
05-20-2009, 06:30 PM,
#4
Member
Posts: 675
Threads: 21
Joined: Feb 2009

I've been experimenting with some battleships in openSP lately. It seems that the missions against NPC B-ships are unprofitable. Usually, my repair bill is more than double the cash I earn, including the loot. Perhaps try out some loadouts in SP. I've found out that Cerberus turrets eat through NPC Bships pretty effectivly. And that Mortars and Missiles are .. well.. I'm not sure they're that great. Oh, and forget about that no armor nonsense... you'll need it very much even for easier missions.

Quote:Be excelent to each other!
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