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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ID's and bases

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ID's and bases
Offline Fletcher
05-20-2009, 02:58 PM,
#1
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

I have an idea, coupled with a rant.

When I see pirates and the like dock on lawful bases. Or Outcasts docking on an IMG base. I get a wee bit annoyed when the use the safe warm womb like safety of a base they shouldn't even be allowed on.

My idea is thus.

Make it so that if you have a Corsair ID for example, you are not even allowed to dock there at all via game engine mechanics.

For example:
A Pirate ID ship regardless of reputation attempts to dock at Manhattan and he will receive the message "Dock denied, destination is hostile."

This would cure a massive ulcer in the OORP world. Off course, smugglers will still be allowed since that is what they do. Buy illicit and sell at legal market under a cop's nose.

I doubt this is the first time this is brought up, but there must be a way.

For those thinking of the setting up issue, use a Recruit ID with normal game mechanics.

This may cure Gallia somewhat from what I hear its hell over there.

Feedback?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline n00bl3t
05-20-2009, 03:16 PM,
#2
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:I have an idea, coupled with a rant.

When I see pirates and the like dock on lawful bases. Or Outcasts docking on an IMG base. I get a wee bit annoyed when the use the safe warm womb like safety of a base they shouldn't even be allowed on.

My idea is thus.

Make it so that if you have a Corsair ID for example, you are not even allowed to dock there at all via game engine mechanics.

For example:
A Pirate ID ship regardless of reputation attempts to dock at Manhattan and he will receive the message "Dock denied, destination is hostile."

This would cure a massive ulcer in the OORP world. Off course, smugglers will still be allowed since that is what they do. Buy illicit and sell at legal market under a cop's nose.

I doubt this is the first time this is brought up, but there must be a way.

For those thinking of the setting up issue, use a Recruit ID with normal game mechanics.

This may cure Gallia somewhat from what I hear its hell over there.

Feedback?

You mean with FLHook?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Cellulanus
05-20-2009, 03:20 PM,
#3
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

While I would support this, I think it would probably be easier to implement an auto repper into IDs, since that is how docking is controlled in the game engine.
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Offline VincentFerrex
05-20-2009, 03:20 PM,
#4
Member
Posts: 517
Threads: 14
Joined: Jun 2008

If the idea could be implemented, it would be awesome. Less work for the admins as well, and less headaches for the players who are indeed RPing.

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Offline Fletcher
05-20-2009, 03:20 PM, (This post was last modified: 05-20-2009, 03:21 PM by Fletcher.)
#5
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Posts: 5,473
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Joined: Apr 2008

' Wrote:You mean with FLHook?
If it is possible via FLHook then yes.

Speaking of which, where can I learn more about FLHook? So I know the boundaries of what can and can't be done solidly.

' Wrote:While I would support this, I think it would probably be easier to implement an auto repper into IDs, since that is how docking is controlled in the game engine.

I have thought of this, but it could be blatantly abused. Once a Corsair, then Outcast, then Junker, then Navy pilot... It could spiral some things out of proportion, but its uses are their in legal uses I admit and support.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Fellow Hoodlum
05-20-2009, 03:31 PM,
#6
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

There is a 'rep fixer' currently in the process of being completed. It is tied to faction NPC empathies, and
hostility will be tied to your ID card. I'm sure you will be informed when it is all up and running.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Fletcher
05-20-2009, 03:35 PM,
#7
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:There is a 'rep fixer' currently in the process of being completed. It is tied to faction NPC empathies, and
hostility will be tied to your ID card. I'm sure you will be informed when it is all up and running.

Hoodlum
:mellow: Sweet, this sounds good. Thanks for the update on that Fellow Hoodlum. I assume it will be tied into the final release?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Zapp
05-20-2009, 03:36 PM,
#8
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

The question to be asked is, as it has always been in this case, how would this work with generic IDs? Pirate IDs, Freelancer IDs, Merc IDs, etc. Maybe someone's an outlaw in Liberty, but friendly with the Rheinland authorities? Or something? Too many hypotheticals.

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Offline Fletcher
05-20-2009, 03:40 PM,
#9
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:The question to be asked is, as it has always been in this case, how would this work with generic IDs? Pirate IDs, Freelancer IDs, Merc IDs, etc. Maybe someone's an outlaw in Liberty, but friendly with the Rheinland authorities? Or something? Too many hypotheticals.
More than likely it is being discussed. My theory is it will be linked to your ID and a voluntary /autorep command or something. They must realize generic ID's come into play.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Fellow Hoodlum
05-20-2009, 03:42 PM,
#10
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Each ID is entirely exclusively, and separately able to be programmed. Parameters will be thought out
before anything final is hard wired.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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