Quote:5.6 If a player engages cruise engine or docks with a station, jump gate, or trade lane during a PvP fight, this
player has fled the fight. The fleeing player must leave the system and may not re-enter the system where the
fight took place with any of the characters on his/her account(s) while the enemy (player or players involved
in the fight) remain in the system until four hours have passed from the time the fight ended. Using cruise engines to catch up with those capable of thrusting at higher speed than you is not allowed. Trade
lanes may be used to pursue or catch up to other ships under any circumstances, even if the other ship has
not yet fled as described above.
The fleeing player can fight in self-defense if attacked again while attempting to leave the system after fleeing.
Self explanatory part underlined sir.
Fined all credits and guns, sanction notification in your hold.