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  Discovery Gaming Community The Community Freelancer Forum
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Modding question.

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Modding question.
Offline reavengitair
07-17-2009, 10:44 AM, (This post was last modified: 07-17-2009, 10:45 AM by reavengitair.)
#1
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Posts: 3,399
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How do you make... Hm... How can i explain it...

How can I make a fully outfitted stationary battleship, that doesn't already exist.

Example: dockable zoner juggy. (not what I plan to make, but an example).

Also one more question, but this one doesn't need to be answered, how can I make custom NPC patrols?

Sorry for the flood of questions this holidays, :$

I just want to try out modding:D
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Offline reavengitair
07-18-2009, 09:58 AM,
#2
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Posts: 3,399
Threads: 108
Joined: Dec 2008

BUMP
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Offline reavengitair
07-19-2009, 12:37 AM,
#3
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Posts: 3,399
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Joined: Dec 2008

YET ANOTHER BUMP
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Offline Turkish
07-19-2009, 12:41 AM,
#4
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Posts: 2,617
Threads: 50
Joined: Aug 2007

The bumps are annoying, if I were you I would be checking out Digital Brilliance and The Starport. NPC paths and patrols can all be edited in the .ini files.

Try reading them to get the hang of the syntax, then cross compare with with multiple other .ini files. You'll learn a thing or two. The same is true of adding stations and dockables.

Its all controlled through the .inis, they're essentially the guts of the game. There are a few apps out there that can aid in this type of modding, but learning by hand gives you a skill set that carries through into other projects as well as Freelancer.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline reavengitair
07-19-2009, 12:20 PM,
#5
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Joined: Dec 2008

Thanks for the help.

:D
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Offline frozen
07-19-2009, 05:03 PM,
#6
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Joined: Jul 2007

The starport has pretty much everything you need. check the tutorials section for your problems, im sure there will be a solution.

[Image: 5d1144bd1.png]
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Offline reavengitair
07-20-2009, 01:07 AM,
#7
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Posts: 3,399
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Joined: Dec 2008

whoa thanks! that has heaps of info.

Thanks to everyone who helped me!
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Offline Slias
07-20-2009, 04:13 AM,
#8
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Posts: 21
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Joined: Jul 2009

if you cant use direct .ini editing, try Freelancer Explorer
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Offline reavengitair
07-20-2009, 05:58 AM,
#9
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Posts: 3,399
Threads: 108
Joined: Dec 2008

I use flexplorer alot. But that doesnt give you custom NPCs though...
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Offline Seth Karlo
07-20-2009, 04:54 PM,
#10
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Posts: 2,985
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Joined: Apr 2008

I made the BHG battleship dockable. In order to make a ship dockable you have to add certain hardpoints to it, and then create a new entry for it in solararch.ini

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
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