I think the situation could be summed up in a quote from "Emperor's New Groove"
Quote:Ezma: Tell us where the talking llama is, and we'll burn your house to the ground.
Cronk: Uh... Don't you mean "or"?
Ezma: *URGH* Fine! Tell us where the talking llama is OR we'll burn your house to the ground.
semantics on one level, fair play on the other. As the good Saint said, if you pay, your "safe" (unless you attack them).
P: (CD's Trader) Give me 4 million credits or I'll destroy your ship.
T: errm...
Is this allowed?
Or the ever-classic situation similar to the one above except with the pirate's partner making the second demand.
Well... although it is a pretty jerk thing to do, and infringes on some sort of "unwritten law" IMO, it is the responsibility of the trader who is being pirated to make sure that the payment be defined for both pirates. In other words, Trader must specify that the demand (credits or otherwise) is for both (or more) for them to share amongst themselves. If the demand is reasonable, pay them off, if not, or it's not worth it, take the blast and switch routes.
HOWEVER, pirates, be considerate of your targets, if you over-tax them, they'll shy away from the route, you're proverbial well will dry up, and your cash flow gone. If you see them more than once in a single session, let them pass the second, and possibly third time (fourth time at your discretion). Demands should not exceed the value of around 2-3mil (3-4mil in groups). All this is general fair play, and will ensure that you are not the killjoy for anyone you encounter. Also be ready for some good natured banter, the local authorities will be upon you soon enough.
' Wrote:Vlad we treat it as PvP abuse, if the trader meets the demand and gets blown up anyway, no trader will ever pay. After all what's the point in paying if you die anyway? May as well just skip to the dying. That's not promoting RP, it's promoting PvP. And whilst PvP is an integral part of the server we will always try to promote RP over PvP
Cometa I would suggest the pirate was mistaken rather than being a douche.
Also this comes into play:
Quote:0.0 Be excellent to one another. Consider the people around you. Keep fair play in mind. It's a game and nothing is gained, or lost, save the experience. Credits can be re-earned. Ammunition replenished. If you become infuriated step away. If you make a mistake apologize. If you wish to remain in system after you die, or after someone has moved away, simply ask.
Fair play, a level head and consideration for others.
Unreasonable demands are beeing treaten as PvP abuse.
Most of the server rules make best sense if you just use common sense on them.
Taking all his cargo and then asking for 4 mil is the same as asking for 50 million credits or 500millions.
Such demands are just a reason to annoy a single player or to drive him into the "Alright, blow me up then".
Also what I hate about a lot of pirates is that they don't act like pirates. Any pirate that doesn't have a transport would take whatever they can get. You get next to nothing for just blowing a ship up. On my pirate character if someone cuts me a deal for less then I want, as along is its nothing stupid like 500 credits Ill take it and book. I usually charge 1 million credits for anything with 3k plus. But if they say ill give you 500k, Id take it in a heart beat. Because my pirate needs the money, he doesn't need to blow someone up in RP terms. A dead trader is worth 0 credits in a bomber or fighter and that is always a fail.
Going back to the idea that it's unreasonable to ask a trader to drop all his cargo and then pay 4 million credits...
that is nearly the same situation that a smuggler will face in Liberty if caught by a lawful ship. How is this situation any different from a pirate doing the same?
Well, there have to be SOME consequences for being caught by the law, after all.
All governments are legal pirates, anyway. They disguise their actions through taxes, fines, and import duties, but they also provide 'public services' such as police, fire, schools, and such.
So in any event, the laws of the legal houses provide for fines if you break their laws, which from the perspective of the pirate or lawbreaker isn't great, but is part of being involved in a high-risk endeavor. You effectively run into the same situation if you haul human cargo into Crete, for example.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.