The rh battleship have realistic porthole but all of the other capship and station in the original freelancer have unrealistic porthole.
Do you understand me ?
Rheinland typically uses heavy ships, bretonian not so much.
But what you should really be looking at is the scale between the Kusari destroyer and bretonian ships.
For reference: Kusari destroyer is, with some minor shape differences, the exact same size as the liberty gunboat, which is smaller than the bretonian gunboat.
' Wrote:Oh no, the size of my windows on my fictional spaceship are inaccurate! The whole world needs to know this!
Wow... that is so perfect. Thank you for posting that made my day.
This really isn't a problem, and I don't think anyone should spend any time fixing it.
I mean just look how the planets and suns are spaced from each other come on. The entire game is out of scale.
' Wrote:I just would realistic ships scaling and the planets and suns, it is another things.
Whos to say the windows are not just different sizes themselves? I mean not every window has to be made the same size. What if Rheinland uses large room sized wall windows and Bretonia uses portholes?
I fail to see how Crossfire scaling has anything to do with Discovery.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.