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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Traders agreeing to pay... or are they?

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Traders agreeing to pay... or are they?
Offline Intrepid00
08-06-2007, 11:46 PM, (This post was last modified: 08-06-2007, 11:47 PM by Intrepid00.)
#21
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Posts: 87
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Joined: Jun 2007

' Wrote:Pahh, Train CDs work fine. About the ship jumping, yeah that's way out of RP, especially since they are F1ed, not docked... Personally i prefer to make pirates fight for their meal with my CT.

@intrepid- copied my loadout i see:D

It's a very nasty loadout. Sometimes another tactic I'll do is just keep them out of warp but keep fighting/evading just to keep them on edge. Then I remind them they could have made xx many trips by now as they slowly crawl to whereever they are going. Usually though, it's gunboat or if fighters pair up with someone.
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Offline frozen
08-08-2007, 01:17 AM,
#22
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Posts: 1,948
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rite theres one thing i want to know. suppose i work with someone whos in a fighter/ bomber gb and im in a cruiser (outcast destroyer) am i allowed to attack the trader to low health and then the fighter demands the money?

just want to get this outta they way since i have got 2 diff answers...

[Image: 5d1144bd1.png]
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Offline Intrepid00
08-08-2007, 02:27 AM, (This post was last modified: 08-08-2007, 02:31 AM by Intrepid00.)
#23
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Posts: 87
Threads: 4
Joined: Jun 2007

I'd imagine only the GB and fighter could attack the trader, not the destoryer. I see nothing wrong with a destoyer in the group though to say fend off enemy ships of larger caliber that may try to stop the fighter and gunboat.

What I want to know, is it true if a transport mounts gunboat equipment is it no longer safe from destroyers+

Also, can you hi-jack a freelancer ID if they are 30+
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