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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Is it possible to turn off the engines?

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Is it possible to turn off the engines?
Offline tansytansey
02-19-2010, 04:59 AM,
#21
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Posts: 4,099
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' Wrote:Nothing.

But scrolling your mousewheel down (aka lowering speed) doesnt get rid of your engine effect, or the engine noise. Engine killing removes the ambient noise of your engine, but still doesnt get rid of the effect.

' Wrote:apart from aethstetic value?

So what if you have a little engine glow behind your ship? The function is exactly the same.

Besides, if you actually turned your engines off, your ship would not slow to a halt. It would continue on the trajectory of your last path.

Oh, we also have a function for that; see: engine kill.

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Offline Zeela
02-19-2010, 09:16 AM, (This post was last modified: 02-19-2010, 09:18 AM by Zeela.)
#22
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Hello,

deactivation of engine might be cool but you cant be made immovable, every space debrie will still push you around.

As for Capital ships they run on MoX reactors and they need to vent radiation even when not moving, so no engine effect in drydock ok, in middle of space or just in orbit not ok.

As for fliers runing on H-Fuel with engine kill not turning off effect, well it gets reduced to minumum output, it could be speculated that for turning off engine you have to also deactivate H-Fuel reactor and so far every reactor and engine alike takes much more energy to start then to run, which might be also reason why its not turned off.

But for playing on engine failure it would certainly be nice feature.

Zee

P.S. There is surely some switch to turn engine effect off becose when you land on planet it gets deactivated.

dsace v11
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Offline Champ
02-20-2010, 02:24 AM,
#23
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Posts: 1,499
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If I remember correctly, engine killing in some vanilla ships made the engine effect so small it was hard to see. I can't remember which ships, but I know it was the case - so we could just redo the EK to do that for all ships in .86 - right?

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Offline RmJ
02-20-2010, 11:16 AM,
#24
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Posts: 2,092
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I would also like to get rid of the clause I am invisible but only in my own mind sort of thing.

But yes, I liked it when I'm docked (outside) to have my engines off..


I won't be testing this...ever...

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Offline Grimly
02-21-2010, 02:02 AM,
#25
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Posts: 1,059
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You want to lose your engines ?
Ask Phate. He will do it even for free:D

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Taking what's yours since 816 A.S.
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Offline RmJ
02-21-2010, 09:22 AM,
#26
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Quote:You want to lose your engines ?
Ask Phate. He will do it even for free biggrin.gif


That is true I fear Phate more then I fear the Phantoms

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Offline Strobel
02-21-2010, 11:01 PM,
#27
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Posts: 317
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Joined: Feb 2010

I really like the idea. Like it's said before very usefull in RP situations even if I don't like that pirate-idea. :-D
But I will sign any paper to see this effect in the next update.

' Wrote:As for Capital ships they run on MoX reactors and they need to vent radiation even when not moving, so no engine effect in drydock ok, in middle of space or just in orbit not ok.

Thought of the Station-Caps so far? If not, take a closer look on them. None of their engines is having the engines - or in this case reactors - online.

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