• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 326 327 328 329 330 … 546 Next »
Higher risk and higher reward.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Higher risk and higher reward.
Offline Shush Muppet
02-28-2010, 09:03 PM,
#1
Member
Posts: 324
Threads: 44
Joined: Nov 2009

Yeah, this is another crazy idea from yours-truely, but hopefully not as pointless as some of my past brainstorms. If this works, it could make mining more fun and productive, as well as lessen the angry folks complaining about the time it takes to fill their holds.

I was reading through the ship descriptions for some of the mining craft when something jumped out at me. One of the infocards mentioned that mining ships were designed to survive explosions within minefields...

I know what you are thinking: NO! NO RANDOM EXPLODIES IN THE ORE FIELDS!!! But let me finish...

There could be a random percentage of asteroids that contain "volatile" material that explode like a mine when shot; just bumping them wouldn't trigger them. The damage that results wouldn't be instant death, but if a chain reaction ensued from one volatile asteroid triggering another... then you could have a problem. Think of it as a 3D game of minesweeper.:) I was thinking an explosion radius of 1,000 m with a "speed" of 350 m/s.

In turn, drop ratios could be upped to a reasonable amount to compensate for the additional danger.

I just figured this was worth posting, since it could make mining more exciting as well as giving a justifiable reason to increase the drop of the ore fields so people don't spend three hours out there. People do start to act a little funny after staring at rocks for that long...:P

If you would like to refine this idea, or you simply like it, feel free to post.:D

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Alex.
02-28-2010, 09:07 PM,
#2
Developer
Posts: 3,789
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

It's fine the way it is, to be honest.;)
Reply  
Offline jxie93
03-01-2010, 05:26 PM,
#3
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

I welcome this idea. Although I must say that mining, especially solo mining has great enough risks already, namely when dealing with pirates.

Also the explosions would be pretty damn powerful to drop those transport shields - which presents an even larger problem for fighting in asteroid fields, if the explosions are as powerful as you say they'd even be able to instakill a LF.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline mwerte
03-01-2010, 05:48 PM,
#4
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

Haha, I love this idea. I'm not sure about all the details, but it's a fun idea. I just don't think it can be done ingame. :(


  Reply  
Offline SilentAssassin82
03-01-2010, 06:40 PM,
#5
Member
Posts: 282
Threads: 9
Joined: May 2008

Considering the leveling system in FreeLancer is useless, i really don't see the point. If the leveling was a time thing or somthing it would be good. But not the fact it's the value of your ship and items. it's just way to easy to level up unless you are brand new on the server.

[Image: Ani-sig.gif]
Reply  
Offline jxie93
03-01-2010, 07:10 PM,
#6
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:Considering the leveling system in FreeLancer is useless, i really don't see the point. If the leveling was a time thing or somthing it would be good. But not the fact it's the value of your ship and items. it's just way to easy to level up unless you are brand new on the server.

I don't see the relevence of this in relation to the thread. Besides nobody looks at the levels anyway, it's not an indication of anything, just how much money you have.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Shush Muppet
03-01-2010, 08:11 PM,
#7
Member
Posts: 324
Threads: 44
Joined: Nov 2009

' Wrote:I welcome this idea. Although I must say that mining, especially solo mining has great enough risks already, namely when dealing with pirates.

Also the explosions would be pretty damn powerful to drop those transport shields - which presents an even larger problem for fighting in asteroid fields, if the explosions are as powerful as you say they'd even be able to instakill a LF.


Well, what I was going for was an explosion that is extremely powerful, but not impossible to outrun. I guess 350m/s is too fast fot that, so probably 199m/s instead. Basically, if you are in a LF, you should be able to get well clear of the explosion once you see it coming. Unless of course, if you are right next to the asteroid that blows up...

I personally think it would be epic to have random explosions during asteroid field fights. Think StarWars episode 2 when Jango is chasing Obi Wan.:)

Say... maybe the explosion damage could be a radiation blast, thus bypassing shields... That could be interesting.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline CzeReptile
03-01-2010, 09:43 PM,
#8
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

The idea sounds of miner protection one.
You start to be pirated, you jsut MIIIIIIIIIIINE and have them die.

[Image: n24ZouO.gif]


Reply  
Offline Shush Muppet
03-01-2010, 09:52 PM,
#9
Member
Posts: 324
Threads: 44
Joined: Nov 2009

' Wrote:The idea sounds of miner protection one.
You start to be pirated, you jsut MIIIIIIIIIIINE and have them die.

But that isn't so bad, is it? I mean, miners still transport their goods via tradelanes, so they still get pirated. And besides, there is just as much chance that the miner will get caught in the explosion as the pirate. But yes, it could help lessen the number of pirates that fly into asteroid fields to terrorize miners. That wasn't my goal, but in the end, it isn't such as bad thing, is it?

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Shush Muppet
03-01-2010, 10:01 PM,
#10
Member
Posts: 324
Threads: 44
Joined: Nov 2009

Would like to get a programmer's opinion on this to see if it is even feasable with the game physics...

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode