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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Primary Cargo and Cargohold Volume Bonus

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Primary Cargo and Cargohold Volume Bonus
Offline NonSequitor
04-25-2010, 08:55 AM,
#1
Member
Posts: 911
Threads: 116
Joined: Dec 2007

How about this idea?

Give each trader one or two primary commodities.

A primary commodity would occupy less space than a non-primary commodity.

Example: Synth Foods trader hauls synth paste. His vessel has a default cargo space volume of 3000. Synth paste is marked as a primary cargo, so the trader can pack 5000 - 6000 units of it on his vessel. If he decides to haul, say, mining equipment, on the next leg of his route, he'll only be able to haul 3000 units.

If this is too difficult and labor-intensive to implement, would it be a reasonable idea to increase cargo volumes on all freighters and transports? A 30% to 50% increase of cargohold volume would be gnarly indeed. Increased trading profits without goofing around with commodity prices. Fun for traders and cargo pirates alike.

Discuss.
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Offline Thexare
04-28-2010, 04:25 AM, (This post was last modified: 04-28-2010, 05:13 AM by Thexare.)
#2
Ominously Humming
Posts: 3,821
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If possible, I think a better way to do this would be ship-specific when we get more diverse transports. So the Gas Miner can hold more Helium, Hydrogen, Deuterium, and H-Fuel, for example. A Luxury Liner would hold more people (all varieties).

I have my doubts that it's doable at all, though.

EDIT: I got it. Use FLHook to double the buy and sell price of each of those commodities in the matching transport/freighter to simulate carrying twice as many.
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Offline Sebastian Wolfe
04-28-2010, 01:27 PM,
#3
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Posts: 227
Threads: 35
Joined: Jul 2009

Why not double the size of the commodity if it's unsuited for that particular ship type?

For example, if you have a Liner, their Cargo Space Unit Per Commodity Unit ratio is 1:1 (A liner with 2000 space will fit 2000 VIPs), but with a Train the CSUPCU becomes 2:1 (A train with 3000 space will fit 1500 VIPs)

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Offline Thexare
04-28-2010, 10:20 PM,
#4
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:Why not double the size of the commodity if it's unsuited for that particular ship type?
Because trading doesn't need to be nerfed any further. Better to provide a bonus than a penalty at this stage, in my eyes.
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Offline Hundra
04-28-2010, 11:40 PM,
#5
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Posts: 307
Threads: 23
Joined: Jul 2008

' Wrote:Because trading doesn't need to be nerfed any further. Better to provide a bonus than a penalty at this stage, in my eyes.
How about both?
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Offline Sabre120
05-01-2010, 12:52 AM,
#6
Member
Posts: 355
Threads: 31
Joined: Dec 2009

I love this idea, it would certainly encourage more RP for factions, rather than someone like BMM transporting VIPs, for whatever reason. I should imagine its possible, as they added the mining bonus system for miners, and this sounds less complex, but what do I know?

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