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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Player locator/Chat screen

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Player locator/Chat screen
Offline Elven
04-25-2010, 03:16 PM,
#71
Member
Posts: 1,683
Threads: 51
Joined: Aug 2009

' Wrote:It's BHG|Moray-Jack.Daniels for you.
And Your argument is invalid because:
Implosion=Order|Jessica.Scarlet
And what's the connection between that and this thread?
Indeed
Indeed, time to close topic. No to flame!
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Offline Jihadjoe
04-25-2010, 03:20 PM, (This post was last modified: 04-25-2010, 03:22 PM by Jihadjoe.)
#72
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Posts: 6,598
Threads: 664
Joined: Nov 2007

The faction you are in is totally irrelevant to this. Waratah, I don't know why you dragged it up (with the BHG thing), when infact there was no need to. Introduce an element of faction nationalism shall we? Really mature behaviour.

I'm not going to lock this like I was asked to by one person, but I will demand that you talk about the topic in hand, which is whether or not the player location should be removed.

What faction you're in, and finger pointing to metagaming is utterly absurd, needless, boring and annoying. You have all been doing this to one another. Now stop.

From an admin perspective, I don't want to see that removed. "Problem player in some system... I wonder what base I need to beam to... Oh, I don't know because I can't tell what system he's in."

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Offline SilentAssassin82
04-25-2010, 03:20 PM,
#73
Member
Posts: 282
Threads: 9
Joined: May 2008

The only way I would ever accept this kind of thing being implimented is if some way, we could make the player location show as ?????. But as soon as they come within range of any object with a scanner. Be it a ship, station, weapon platform, pretty much anything with a scanner. It would show on the chat menu the system they are in. As soon as they are out of range again it would show them as ?????.

I really don't think it should be done away with all together and I really don't see this method ever being implimented.

[Image: Ani-sig.gif]
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Offline tazuras
04-25-2010, 03:26 PM,
#74
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Sorry, it's just not a good idea. Players need to be able to find other players to interact with. When the server population is high it isnt a huge problem, but most other servers never get above 50. This would kill those servers.

Additionally, as someone who often plays in the less populated areas of the server (Gallia, Kusari, Rheinland), I like to know when it is worth logging onto a character I have in one of those areas, or where I should go in one of those areas if i want to do something other than sit there and talk to myself.

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Offline Cond0r
04-25-2010, 03:29 PM,
#75
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:The only way I would ever accept this kind of thing being implimented is if some way, we could make the player location show as ?????. But as soon as they come within range of any object with a scanner. Be it a ship, station, weapon platform, pretty much anything with a scanner. It would show on the chat menu the system they are in. As soon as they are out of range again it would show them as ?????.

I really don't think it should be done away with all together and I really don't see this method ever being implimented.

This could be a very neat thing, and it would be easier for say, pirates to escape from authorities. You just get away from a station or smth, and take a JH, and there is no way that they will find you. But I imagine it would be very hard if not impossible to implement.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Marley
04-25-2010, 03:34 PM,
#76
Member
Posts: 106
Threads: 4
Joined: Apr 2010

' Wrote:The only way I would ever accept this kind of thing being implimented is if some way, we could make the player location show as ?????. But as soon as they come within range of any object with a scanner. Be it a ship, station, weapon platform, pretty much anything with a scanner. It would show on the chat menu the system they are in. As soon as they are out of range again it would show them as ?????.

I really don't think it should be done away with all together and I really don't see this method ever being implimented.


Would this be possible to do for modders?
I can see the pro and cons, if this is possible would be interesting to to test this idea out.
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Offline Blaze
04-25-2010, 11:15 PM,
#77
Member
Posts: 1,482
Threads: 63
Joined: May 2009

Dude the main fun in the game is the PvP and you want to make us search every single system to have some fun? If you really want to do this maybe the admins can Give SRP's to People who want to be Unknown

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Offline Mr.Fabulous
04-26-2010, 12:59 AM,
#78
Member
Posts: 1,033
Threads: 144
Joined: Apr 2009

I just hatched up a very complex idea, but may help this topic:

...you could only do the locator in select stations...

stations, man.

It works like this: you're in Liberty. You know your buddies frequent this sector, and now want to know where exactly where they are, but you honestly don't know and can't on your own because you can't access the locator simply because it's not there... but you do have an alternative.

You decide to dock at Newark Station and access this window we call the "Comms-Array". He simply plugs himself on this window, and is shown the names of the ships IN SYSTEMS WHERE THAT STATION'S FACTION (or friendlies) HAS OTHER STATIONS INSIDE.

This means that, since Newark Station is IND, all other stations that are owned by IND or those other stations allied with IND will relay information on the whole systems they are in, and transmit them to the player(s) connected to the "Comms-Array" window.

Only specialized stations will own them, serving as communications and locator-stations, serving another purpose. These stations will be heavily frequented and can be strategically used according to how ingenious the users are.

A scenario where these stations will come in handy:

Lane hackers have stations sighted in a number of systems, in a secret location, transmitting information on trader traffic, police numbers and other stuff. All of these stations have Comms-Arrays, because it's a pirate faction, which relies VERY heavily on this tech.

One player would have to serve as the communications-dude for the whole faction, and relay information to those that have /invite themselves to this dude. The comms-dude would serve another RP-purpose as well, juggling many conversations all over the whole faction's active players. He would also help direct where the sweetest trade convoys are currently, where the nearest police patrols are, and make sure the people are informed.

And what if he's not there? Bad luck, then, possibly the comms-dude will RP that he has a lunch-break or something, and another player would have to take his place. The job could also be monopolized with how competant the guy is.

If you're not a pirate, then house sectors can still use this. Players can still know where their buddies are only IF they're in the systems that have stations allied with the station they docked in. Other than that, they would have to be forewarned, to preserve realism that you don't know exactly where they are. So you can know what's going on in the system you are in, but not other sectors, helping abate metagaming.

A summary of this idea:
-Players still have the chat window, but only showing those within scanner range or those /grouped before going out of contact; also, those in /group cannot also see their rank and location when out-or-range
-Player will constantly rely on a quick use of stations that have these special windows that let them enter chat window
---Players in these station-chat-windows will be able to see only as far as that faction's other stations' systems, or its allies' stations
---However players will be able to see the complete information about the other players within these stations' range; they cannot view the systems outside the stations' systems' range, therefore still keeping a balance of suspense and mystery
-The need for players to become Communications-officers for that faction or house will suddenly become a necessity, furthering complex and blossoming RP, and possibly strategic options

This is still a rough draft, made only in just minutes by my head... complex and jumbled, yes, but I feel it's a great idea.

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