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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Two Ideas...

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Two Ideas...
Offline Croissant
05-12-2010, 01:25 PM, (This post was last modified: 05-12-2010, 02:25 PM by Croissant.)
#1
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Posts: 47
Threads: 9
Joined: Apr 2009

Hey mates...
a few weeks ago i tested a server (i will not call the name), on this server there were some capital ships without guns and turrets... this ships just had Missile Turrets, when they were firing it just looked beautiful... so my question, why arent there Missile Turrets which are just as good as normal turrets are? Maybe with more damage but also a higher reload time...

Furthermore i saw another thing on the Server... in mission 1 in vanilla fl you can see a prison liner with some fire effects, why cant we add them to our modded ships? so wehen any cruiser or BS got less than 30% there are coming these fires...


Missile Turrets:
[Image: screen21f.png]


The "fire" effects:
[Image: screen24d.png]

[Image: x005cwitless.png]
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Offline darkxy
05-12-2010, 01:47 PM,
#2
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Posts: 614
Threads: 32
Joined: Sep 2009

Cylon cruiser:)?

[Image: outerglow.png]
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Offline Croissant
05-12-2010, 02:25 PM,
#3
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Posts: 47
Threads: 9
Joined: Apr 2009

Its a cylon basestar, a bs, but please dont comment the ship, comment the idea:)

[Image: x005cwitless.png]
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Offline Cawdor
05-12-2010, 02:30 PM,
#4
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Posts: 1,859
Threads: 211
Joined: Mar 2008

Missiles are somewhat problematic if you take the server performance into account. It only needs one lag spice and all the energy you used to fire those missiles will be wasted as they won't be locked on target anymore.

However, It would be glad to have fast missiles (500-700 ms) that don't track and thus work like beam weapons, only with a cooler war head and sound. Ammo could of course be used too, but that's a balancing thing that's not worth going into right now.

.

[Image: Norway.png]

.
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Offline frozen
05-12-2010, 02:58 PM,
#5
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Posts: 1,948
Threads: 76
Joined: Jul 2007

What he's talking about arent exactly proper missiles. this was an idea that i had brought up a long time ago, and was played around/tested with on the dev forums before the idea was deemed not worth the effort (which was the right call, imo).

those of you who are familiar with the BSG mod, would know what this effect is like- its basically, you take a bs turret (like a liberty bs primary turret), duplicate it, and for the projectile + explosion, you give it a missile projectile + smoke, and explosion effect, so it looks like you're chain firing dumbfire'd missiles, even though in essence the projectile is still an energy turret.


[Image: 5d1144bd1.png]
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Offline Croissant
05-12-2010, 03:11 PM,
#6
Member
Posts: 47
Threads: 9
Joined: Apr 2009

It wasnt the BSG Server and it was a Missile which was following its target, but i think your idea is even better, just let the weapons look like missiles...

[Image: x005cwitless.png]
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Offline hribek
05-12-2010, 05:25 PM,
#7
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Posts: 1,142
Threads: 53
Joined: Dec 2007

I think those fire effects are on the barge.
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Offline Lunaphase
05-12-2010, 05:37 PM,
#8
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Posts: 1,405
Threads: 68
Joined: Apr 2008

I would agree, id love to see damaged ships actually show damage.

[Image: lunasig2.png]
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