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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bounties

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Bounties
Offline chovynz
05-14-2010, 06:25 AM,
#11
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:<--- I gave up understanding the rules a long time ago, sorry mate.

No prob.
I have this response. Lol.:)

Quote:For new and other players one can make a little database where all valid bounties get stored and you can check ingame which bounty are available for your depending your ID.
Could be realized through a script on the forums which put the info in the database.

That's an interesting idea. (Just playing with theoretical ideas here)

Then through flhook, you could enable ingame bounties, instead of forum bounties. OR you could combine the two so that any forum bounties are posted to the database, as are ingame bounties and have it check quickly, delivered to your mail/bounty board system.

And vice versa, you could have the "make bounty" flhook system update the database.

You could have a "Take bounty # 43" script that will
1.) reserve that bounty for you, while allowing others to also take it. the behind scene scripter could compare those who have killed <target>
2.) when <target> is killed, see if the killer is on the list.
if yes...
Automatically remove the bounty amount from the <Bounter>

it's getting beyond my want to explore. sounds complicated for what we'll get out of it.

Is there a way to install further human decency and player responsibility via flhook?

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Blaze
05-14-2010, 11:09 AM,
#12
Member
Posts: 1,482
Threads: 63
Joined: May 2009

It is too much work for too little or almost no gain.

- Complete Version of Server Rules
- Discovery Wiki
- Tutorials & Support Forum
- Click here for lulz
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Offline Alex.
05-14-2010, 11:16 AM,
#13
Developer
Posts: 3,789
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:2.) when <target> is killed, see if the killer is on the list.
if yes...

Automatically remove the bounty amount from the <Bounter>
Sometimes death messages are bugged, so this wont work 100% of the time.
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