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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Gripper Class Repair Vessel

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Gripper Class Repair Vessel
Offline Linkus
05-31-2010, 10:46 PM,
#31
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Look in the developer tutorial section for help on texturing and everything after modelling.

The Bridge needs some window points.
As in, not just slapping on a texture.
You could slap one on but I'd slap you if you did:lol:

In any case, the armour plating looks unfinished and actually like an error in the modelling. Fix it up with some trimming and a more substantial look.
There should be no 2d parts to your model, or anything approaching it really.

The gripping arms need changed really. They look a bit silly with the ball joint's.
Better idea would be multiple arms that can't turn let or right on their 'elbow' joint. So no ball joint.
Also change the claws so they don't come to a point, but are blunted at the end (or stubby).

Keep working at it.
More details, more trimming.
Look at Freelancer stations and see how they are made. Consider that what you are making uses a lot less curves and as such, needs more detail.





Facilitating the rise of robotics since 0 A.D.
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Offline Anonymous User
05-31-2010, 11:01 PM, (This post was last modified: 05-31-2010, 11:01 PM by Anonymous User.)
#32
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Look in the developer tutorial section for help on texturing and everything after modelling.

The Bridge needs some window points.
As in, not just slapping on a texture.
You could slap one on but I'd slap you if you did:lol:

In any case, the armour plating looks unfinished and actually
like an error in the modelling. Fix it up with some trimming and a more substantial look.
There should be no 2d parts to your model, or anything approaching it really.


The gripping arms need changed really. They look a bit silly with the ball joint's.
Better idea would be multiple arms that can't turn let or right on their 'elbow' joint. So no ball joint.
Also change the claws so they don't come to a point, but are blunted at the end (or stubby).

Keep working at it.
More details, more trimming.
Look at Freelancer stations and see how they are made. Consider that what you are making uses a lot less curves and as such, needs more detail.

yeah the armour plate is not finished... i will add lot more details on it but i have to work until weekend now... hollydays are over -.-


theres no 2d... the armour (i think you mean it) is more thick than it looks like, ~similar to a defender wing in strengh

... i will not work on it until friday for now... crappy RL... hmfff:(

]
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Offline Carlos_Benitez
06-01-2010, 12:52 AM,
#33
Member
Posts: 829
Threads: 45
Joined: Aug 2007

I actually sort-of like this.

I'd reccomend giving it more of a ship's body, with the "dock" on the side, so that it looks more like a ship with a repair bay, and not a drydock with an engine.

To allow a variety of ship sizes to "dock" with the ship for repairs, I'd say it'd be essential to make the "gripper" LESS concave.
The current model has an over-semi-circular dock, surrounding more than 180 degrees of the docked ship. Whilst this is best for RP, it is very bad for versatility, as a fighter will be lost in such a huge tube, and a big ship won't fit. It also makes hitboxing seem a little scary.
If you reduce the concave-ness of the gripper, so that it only surrounds 120* of the ship, this allows it to latch onto a bigger variety of ship sizes.
[Image: 208ejc9.jpg]
Obviously, the practicality of a repair platform that can only surround so little of a ship is a problem. This could be partially solved by adding into the model evidence of their being hinges at the base and further along the ribs of the dock-cage. This would imply that on docking, the cage would close around the docked ship.
Im still not sure how well this shape would "go" with a fighter or bomber. Though you've said this wasn't the aim of the project, and that it's for repairing bigger ships, you /could/ add a secondary repair-bay/dock/cage of a smaller (fighter) size elsewhere on the hull, such as on the other side, above, or below the body of the ship?


I do, however, have no idea how this ship could be encorporated into gameplay mechanics, as the instant transfer of bots from a huge bot-store like this could be "too easy".

[Image: H1mZW7e.md.png]
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Offline Anonymous User
06-01-2010, 10:06 PM,
#34
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

thanks a lot for your nice ideas... i love comments like that! <3:D

i will think about that and try out some of this things

thanks again...

*sign*

mario

]
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Geeky
06-05-2010, 05:39 PM,
#35
Unregistered
 

add repair lasers, and make this ship SRP only..
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Offline Anonymous User
06-06-2010, 04:40 AM,
#36
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

SRP only... hmm... maybe better... it will be a very huge ship... not able to use tradelines i think... not a ship to fly through whole sirius

but at first i have to finish it... i will replace a big part of it, more (like anyone sayd...) of a big ship with a shipyard part at it... not like now... one big "thing"

i already have the engines and ~the half of the ship... but i think the current repairpart dont fits in... the whole ship will look totally different to the first posted...

and i am at war with texturing at the moment:D

i watched some tutorials but it dont works like i want

]
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