Contents:
1. RP history
. -Cryer Pharmaceuticals, after the dope.
. -Arysn Archer
. -Arianrhod Archer
2. General
. - Tag/ID
. -Joining bonuses
. - member list
. - Ranking system
. - Ships/weapons allowances
3. Affiliations
4. How to Apply
1. Role History
Galactic Express is a Small group of former Cryer employees, various smugglers, and Pirates. After Cryer stopped producing Synthetic Marijuana and began Cry the company. He hired a small Volatile group of indivuals that would eventually be his undoing. These people where the best pilots, traders, and business people they could find. One of these such people was Arysn Archer, she was daughter of Jack Archer, and godchild of Erich Hartmann, bomber pilots of the Rhienland Military, she inherited the fighter pilot genetics from her father and godfather, even before she had finished High school she was a outstanding pilot and could out fly most of Sirius. Not only that she was a natural born leader, she had started up a Space Aerobatics team at her school on Planet Cambridge. She was drafted right out of High School into Cyrer's Elite Fighter escort team. While there she got in contact with many different players in the market, some legal, some not. Among her "not so legal" contacts was in the Helghast which put her in contact with her cousin, A Helghan by the name; Arianrhod Archer
Arianrhod, was the daughter of Admiral Ash Archer, brother to Jack Archer. Aside from being the admirals daughter, she was also a exemplary pilot but that is not what set her apart from the rest of the crowd was the unlike most Helghans she could breath the Methane mix that most Helghans do but she could also breath oxygen, with no negative side effects. the meeting of the 2 marked the beginning of a new time for both of them.
Arsyn finished her contract with Cryer and quit on the spot taking a huge following with her, and starting her own faction soon to be named Galactic Express, leaving Cryer small and weak. Arianrhod signed began leading there new faction with her cousin Arsyn. The company quickly evolved based it's self out of Planet Cambridge in many old Cryer buildings, picking up Contracts that Cryer could no long fill. Eventually opening up into the arms trade, and escorting business.
The escort wing soon profiting opened it's doors to larger missions, slowly becoming a Private Military Company.
2. General -ID/Tag information:
All GalEx Trader Ships will fly Cryer ID's on their ships and fly with Cryer Tags.
All GalEx Fighter, and Cap ship escorts Will fly Merc ID's With Cryer Tags
Bonuses for joining
When a player joins GalEx he or she must start in the Transport Division*, if said player has a transport he or she can get a Name Change if he wants to. If said player does not have a transpot or does not want to Name Change his or her transport, the player has 2 options: the player can either take out a loan from the GalEx armoy and use it to set up a Transport**, or the player can fund his or her own transport. Once the loan has been payed back, or if no loan was taken a week has passed, the player can choose to: Sign on with GalEx as a escort, or leave GalEx***.
I the player choose to set up a GalEx escort he or she will recive a 4 million signing bonus to be put towards any ship within the shiplist within their ship allowances, The player must also maintain his or her Transport.
*Exceptions can be made
**Loan will not exceed 7 million
***No questions asked so long as reasoning provided
- Ship/weapon Allowances*: Ships:
Eagle, Raven Claw, Tiger Shark (all escorts), Viper (maj. and up), Taiidain Bomber (maj. and up, or by request) Liberty Gunboat (Maj. and up, Permision needed from Leaders), all frieghters other than the Drone, Whale, Armoured Transport, Train, Large Transport, Large Train, Container Ship, Behemoth.
As Requested by leaders:
IMG Assault Frigate [max 2]
*exceptions can be made to the allowance of a player Weapons:
Transports will fly transport turrets. VHF has no restriction on Code names, but only 2 pirate, and or 2 Military weapons. 3. Affiliations:
Definition of status: Ally: our best friends Friendly: we like you, but not an ally Neutral: self explanatory Unfriendly: we won't shoot you, we except the same, but don't expect hospitality either Hostile: We will shoot you KOS: we really don't like you
Ally:
Junkers
PA|
SA
Friendly:
RM
SF
BSG
FEAR
SSO
RepEx
Neutral:
KNF
GOR
SCRA
HF
Helghast
IND
AW
TAZ
BS|
Unfriendly:
UOG
Bushido
Implaers
Hostile:
Phantoms
TBH
KOS:
Mr. Friendly
Evil Spirit
Zelot
[N]
Missed anyone? Any problems?
((OOC: trying to get us back and underway, now that neither of us have to leave for 2 weeks unexpectedly))
4. How to Apply
SUBMIT THE FOLLOWING FORM BY COPYING AND PASTING IN A REPLY TO THIS POST.
Interested in joining GalEx? Please fill in your information below.
Forum Handle:
Name/Callsign:
Other characters:
IMPORTANT, READ, AGREEMENT
Have you read every word on this page?
Do you agree with the rules of GalEx?
Will you obey your superiors?
Will you get rid of the tag if you have failed to comply to any of these questions above?