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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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A quick run by

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A quick run by
Offline masternerdguy
06-25-2010, 11:24 PM, (This post was last modified: 06-25-2010, 11:26 PM by masternerdguy.)
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Posts: 936
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Joined: Jun 2009

edit: the big planet in the pic is 600k away

So I made a solar system that contains 1 planet and the stuff orbiting it, but the planet is true scale.
Facts are FL cannot support a true scale solar system (ship shake, 900k death zone, etc). So I got an idea:

What if i broke down the solar systems into segments near important objects and had "acceleration lanes" connecting them?

Pros:
  • True sense of scale
  • Realism
  • Pretty screenshots
Cons
  • More travel restrictions, although this can be solved with pirate and neutral gates.
  • Due to scale, only one planet and some stuff around it can be present. This means each solar system would be subdivided into 6-7 smaller ones
For my first test I created a scaled planet called Wyvern (sea monster), and a single starter moon orbiting it.
[Image: screen1.png]
[Image: screen2.png]

The distant (unreachable thanks to some clever and evil field placement) sun is a nice touch i think. The camera shake exists but is manageable. You only notice it when holding perfectly still (and the limited shaking that does occur can be chocked up to conpensating for the planet's gravitational field ^^).

All systems inside a "divided system" would have the same name on the nav map and be ontop of each other. So, on the map you only see "Prospect System".

Btw, to get this to work you need to hack the FL exe to get it to not use any draw distance cutoffs.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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