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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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about battleship spawming..

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about battleship spawming..
Offline bluntpencil2001
11-01-2007, 10:14 PM,
#21
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I'm reading Gezza's post again, and he has a point.

The GMG left a hell of a lot of Rheinland capital ship wrecks in Sigma 13, and presumably used fighters to do so, since their bases don't seem able to build cruisers or battleships.

Fly fighters folks. You don't need to overcompensate! Well, maybe you do...

[Image: sig-9566.jpg]
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Offline Dragan
11-01-2007, 10:33 PM, (This post was last modified: 11-01-2007, 10:34 PM by Dragan.)
#22
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Posts: 88
Threads: 15
Joined: Aug 2007

Don't think a battleship is something like ultimate power, no single battleship has ever fought because they would be something near to useless.

In the single player of the vanilla story, each rheinland battleship for example has had an army of fighters, gunboats or cruiser which are supporting it. Making battleships able to pwn everything alone would result in more cap spaming.

There are 2 ways for creating a reasonable force:

1) get mass of one type of a ship (the large german submarine forces were easyly destroyed during the WWII once the allies found out how)

or

2) get many different types to be prepared against anything

Look at the equipment of a NPC Battleship (let's take the missouri)
it gots many different turrets, some huge main turrets for defence against capital ships,
some smaller defence turrets, some missile turrets and some flak turrets for anti-fighter purposes, don't forget about the dozens of fighters which could be unleashed, this combination out of all this different components is the strength of a battleship, and not having only slow firing turrets and a massive amount of armor....
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