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  Discovery Gaming Community The Community Freelancer Forum
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Anyone with modding experience please help!

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Anyone with modding experience please help!
Offline Nym
12-04-2010, 12:25 AM,
#1
Member
Posts: 3
Threads: 1
Joined: Feb 2010

So I built this ship, a remake of the Ebon Hawk from the KOTOR game, and I split it into 2 halves(21k triangles each) like so:

http://i114.photobucket.com/albums/n253/Nym182/CMP.jpg

Then I re-skinned it cuz the color-scheme was too... "meah.."

And it goes as follows:
- The main ship section is the AFT or back section a.k.a. the half of the ship that has the engines
- The front half of the ship with the cockpit and all that was used as a component to be connected to the main half in the game so that the 2 halves make one ship counting 42k triangles.
- The idea worked fine but with a slight problem.
- When I am in space the ship renders beautifully and the super-high rez texture makes up for some fx that the game engine can't render and it's a joy to fly around in this thing as you can see here:

http://i114.photobucket.com/albums/n253/...een1-2.jpg

The problem starts when I am docked. For some reason the attached component, A.K.A. the front half of the ship is invisible even though the ship appears as a whole in the ship dealer's little preview window. and here are the images to show you what the frak I'm talking about:

Ship Dealer Preview OK:

http://i114.photobucket.com/albums/n253/...creen7.jpg


Planet-Scape View NOT-OK:

http://i114.photobucket.com/albums/n253/...creen6.jpg

Now I've tried making the front half of the ship a cargo container, a shield generator and even a static weapon(seeing that turrets and guns are rendered in the planet scape scene), but the result was always the same; full ship in space, half a ship when docked.

If anyone has a clue about how to fix this please help! I know there is another method of making super high poly ships by splicing stuff together but I'd rather keep it simple for now.
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Offline ferono
12-04-2010, 12:52 AM,
#2
Member
Posts: 77
Threads: 1
Joined: Jul 2008

Start a private server, load one instance of Freelancer and connect with an account that has the ship to your server. Go to space

Change active account, start second instance, undock in same location. Try moving your camera around and see if parts of the ship disappear when it reaches the end of the screen.

Generally, this is a problem with your sur (hitbox), if it doesn't generally match the volume of the ship. Visibility of a ship in Freelancer is calculated based on the sur.
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Offline AeternusDoleo
12-04-2010, 03:52 AM,
#3
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

This reminds me of something that happened to a model I'm testing to add an animation to it - when the root SUR isn't within sight the part is not rendered. Did you splice your SUR? Or are you testing the model without Sur first? (if so then this behaviour is normal, and you can test the visibility of the missing part from the turret mode).

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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