The usual apologies if this subject has been addressed before. I honestly did conduct an attempt to find old ground.
That is what they are, yeah?
You know , you're in a station, your ship is suspended by these 'lit'le pulsing ring dealies.
1-Is this generated by your own ship, or the station?
2-So you're suspended up by this field. How are you getting to the deck of the station you've landed in?
I'm quite sure most people RP their characters as "Stepping out of the ship" in their stories. (If they mention it at all.) I tend to do that myself. Or I avoid that issue by having a docking of the sort that merely involves use of an airlock.
But mostly you have this field under the ship, a couple, if not several metres in the air. The pilot isn't just gonna step out the hatch. Is there gonna be rolling stairs like those used for contemporary passenger aircraft? Or is the pilot, with science, floating down to the deck...that seems odd. Maybe anti grav floating platforms? (With stairs?)
Anyone run into this consideration, thoughts? Or direction to a thread where this subject is addressed?
As far as I have seen, there isn't even a way to get into most ships, Unless there is an inconspicuous opening in the "fish bowl" most ships have for a cockpit.
My best guess would be a floating platform of some description is used to reach the ships hatch.
The rings are created by the station, I know cos on someplanets when your coming in to land you can see them already there while your ship is still flying in, as for getting out, ladder, jump, its not that far
User was banned for: Griefing others
Time left: (Permanent)
I imagine this "repulsor field" is just an universal dock of sorts, which makes using a wide variety of ships possible with any such dock - the repulsor field acts on the ship hull (or perhaps some device on every ship?), so portrusions aren't getting damaged. As for getting out? I imagine most fighters and bombers have a cockpit that opens up. Larger ships would have a hatch, or even a fullblown mooring port in case of capital vessels. Some ground equipment akin to the current mobile aircraft ladders, should suffice. Floating platform is also possible - I imagine those'd be used for freight.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
I imagine that getting your ship from the docking bay to the "hangar" area utilizes a series of these anti-grav units that safely propel the ship along a pre-set path.
And as for getting in and out, well, I imagine it's similar to today's real-world fighter jets. A moving staircase or ladder or some such thing is placed against the ship, and the pilot steps on to it from the open cockpit.
Getting into the ships - AFAIR from single player campaign, ship were really big (and tall) comparing to human. Even starflea. So no jumping in and out just like that.
' Wrote:I'm quite sure most people RP their characters as "Stepping out of the ship" in their stories
Writing a story is not roleplaying.
Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:As far as I have seen, there isn't even a way to get into most ships, Unless there is an inconspicuous opening in the "fish bowl" most ships have for a cockpit.
My best guess would be a floating platform of some description is used to reach the ships hatch.
A vote for the floaty platform being in use then, splendid!
' Wrote:The rings are created by the station, I know cos on someplanets when your coming in to land you can see them already there while your ship is still flying in, as for getting out, ladder, jump, its not that far
Ah. I recall seeing this on some landings. (Only now of course.) But....tall ship, and...and the drop = deck pizza?
' Wrote:Have you ever watched the videos in the SP Campaign? That's probably how you get in and out of your ship.
Been awhile. All those was tiny, bitty ships, yeah?
' Wrote:I imagine this "repulsor field" is just an universal dock of sorts, which makes using a wide variety of ships possible with any such dock - the repulsor field acts on the ship hull (or perhaps some device on every ship?), so portrusions aren't getting damaged. As for getting out? I imagine most fighters and bombers have a cockpit that opens up. Larger ships would have a hatch, or even a fullblown mooring port in case of capital vessels. Some ground equipment akin to the current mobile aircraft ladders, should suffice. Floating platform is also possible - I imagine those'd be used for freight.
Hone noted how the fields supporting the ships are indeed present prior to the ships reaching a stop. The notion that there could be a reciprocating field generator or maybe just some sort of focal point present on each ship is appealing to me, though the technology level would perhaps likely remove the need- whatever mechanism that produces the field, combined with established scanning tech, and there wouldn't be much the ship itself would need to provide. I like the idea of there being something on each ship (even if that's just a computer operation rather than a physical object) Which would need to communicate to the docking computer/operation certain details about the ships' size, weight, dimensions, and present physical orientation of the docking vessel. Or hey, maybe the stations docking operation scans the docker and gets all that, and also gets a query back from the docking ship, and matches it up; kinda like a checksum kinda deal to reduce mishaps.
' Wrote:I imagine that getting your ship from the docking bay to the "hangar" area utilizes a series of these anti-grav units that safely propel the ship along a pre-set path.
And as for getting in and out, well, I imagine it's similar to today's real-world fighter jets. A moving staircase or ladder or some such thing is placed against the ship, and the pilot steps on to it from the open cockpit.
So. Maybe flat floaty platforms for freight transfers. And rolling ladders for ....hmmm. This "wheel" is so outdated. Okay, on some stations you see those rolling dealies (normally in the equipment dealer). So like, one of those just with a niffy ladder. Maybe.. Pity I don't have a chalkboard ..Maybe something shaped generally like contemporary moving ladders, but instead of actual steps, we future it up abit, sort of an anti-grav escalator- Floating slats or a single platform taking the pilot from the cockpit to the deck, contained within the framework of the "ladder" platform. Floaty steps also make such a device perhaps easy to adjust to different ship sizes.
' Wrote:Getting into the ships - AFAIR from single player campaign, ship were really big (and tall) comparing to human. Even starflea. So no jumping in and out just like that.
Writing a story is not roleplaying.
Noted.
Your valid call on my brain-fry is acknowledged.
Thanks for the replies. Tis a simple thing, the entering and exit of ships, but nice to consider abit.
' Wrote:Been awhile. All those was tiny, bitty ships, yeah?
Freelancer was created on a basis that the ships were tiny and bitty. They never thought that people would use a RM Battleship which is triple in the size of a border station and it still could land on them.
These fields are generated by the base or planet you dock with, they stop you ship from dropping and scrapping along the ground since it doesn't seem to have any form of landing gears.
How does one get into a space ship? Why use a fancy hover platform when you can just climb a ladder into the cockpit?