' Wrote:I meant the bomber itself using an EK turn, spitting 4 mines so a pursuer will be in the path of them, then firing a TCD at the pursuer to force-trigger them. Time it right and you have a way to instagib any fighter, without too much effort.
I have read your points and if I agree with them or not doesn't change the fact that this is a different way of accomplishing the same death.
The speeds of the flac guns, rate of speed for the mines and the other yes I know as I have stated was loose math. Feel free to apply more realistic speeds.
AS FOR Bombers 99% sure of CAP death already? Tough-ing up Caps. ;D OH that'd suck wouldn't it? See when the changes to the Cap's gun layouts happen I wonder if it will increase the survivability of Caps against bombers. But again 99% of fighter wings fail to fend of bombers.
Tools of your devices.
If you're worried bomber will have too much effect on caps -already- then don't fly caps. Being the biggest target in the battlefield is probably one of the most compromising positions.
' Wrote:Well actually heavy bombers would make all the more sense - more killable by smalls, but more efficient at wrecking heavies.
Yeah the idea is to not have a stand alone patrol of bombers able to pick off any cap by themselves against Cap's and Fighters. Like 3 bombers against 1 cruiser and 2 fighters. That Cruiser is screwed only laggy idiots would fail to kill the big fish. 3 Heavy Bombers alone would be at the mercy of how good they are at dodging. Alone they can't win but with escorts they are a force to be feared. But that's not considering GB support and higher, that's considering Fighter support.
Edit: TO put it this way.
IT SEPARATES THE FIGHTING TECHNIQUES BETWEEN FIGHTERS AND BOMBERS. IMO BOMBERS ARE JUST FIGHTERS WITH LEETPWN TORPS.