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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Travel time

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Travel time
Offline r3vange
05-19-2011, 12:07 PM,
#11
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]No I question the physics in the RP environment, which is sliiiiiightly different than its visual representation.

[Image: r3vange.gif]
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Offline SnakThree
05-19-2011, 12:15 PM,
#12
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

' Wrote:Another flaw is - in space where is vacuum, you shouldn't be losing speed, unless there are some particles to create friction and eventually slow you down, but ingame you lose speed pretty fast, almost like there's air! Oh and did I mention we hear sounds in vacuum! How cool is that?
Vacuum is only theorical state. In fact, space isn't empty. It has space dust, dark matter etc. (don't know such names in English =/)

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Kontrazec (Somni)
05-19-2011, 02:52 PM,
#13
Gaian Ninja
Posts: 481
Threads: 60
Joined: Jun 2008

Well, I sometimes entertain myself as to what would happen if the systems, sized as they were, started moving just like Newton explained, following all the laws of movement, action and reaction. You would not believe how messed up it would be if Manhattan started spinning around NY at a speed of 23k/sec. Basically sized like this, planets would crash into jumpholes, bases would be smashed aside, etc etc...

But to topic: I NEVER mention travel time in RP. It makes no sense to RP pant to someone "oh gee this 15 min trip from the other end of the sector really wore me out", and it's also a bit stupid to say "oh man this three hour trips are KILLING me" when you've been away for 10 minutes. Just doesn't make sense.

Sucks to be a weight on the wrong side of the brilliance-insanity scale.
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