Not a clue why I made, who I made it for, whether it's good or bad. All I know is that it's my first attempt at doing a ship like this. As you can see, no textures. Perhaps someone could suggest a texture for it. It's all a bit iffy here and there. Other than that, here you go:
All constructive critisism welcome, I intend to modify it to what the community want.
' Wrote:Not a clue why I made, who I made it for, whether it's good or bad. All I know is that it's my first attempt at doing a ship like this. As you can see, no textures. Perhaps someone could suggest a texture for it. It's all a bit iffy here and there. Other than that, here you go:
[...] All constructive critisism welcome, I intend to modify it to what the community want.
Hm ... ancient wreck?
Fits nothing of the houses or groups in particular ...
Besides ... if you "intend to modify it with what the community want", you'll never be finished with your work;)
Quote:Besides ... if you "intend to modify it with what the community want", you'll never be finished with your work
Well, modify it within reason. I reckon if you slap a few kusari wings on it it'll give it a certain look, and if you cover it in rust maybe a battlefied, yes battlefied, it must be a real word, version of a slave ship. My favourite featur is the bridge thing on top. Not sure whether it'll be some sort of heavy weapon mount or something else. I WANT SUGGESTIONS ON HOW TO IMPROVE IT!!!!! e.g. Make it bigger, make it smaller, give it a [INSERT TEXTURE HERE] texture, make it less bland at [POSTITION ON SHIP]
Have you at anytime watched Gundam >_> I swear this reminds me of either the AEUG cruiser or Albion.
Well constructively I find it all a mess but with any mess you can always improve!
I say, start working from the front end to the back with more detail fitted to a theme. Best way I come witha theme is to manually draw out what I'm trying to create and from there fit the model to look like that.
I say texturing is way way way low on the to do list until the mesh is complete and detailed.